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98 lines
2.8 KiB
TypeScript
98 lines
2.8 KiB
TypeScript
import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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import GameManager from "#test/testUtils/gameManager";
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import { Species } from "#enums/species";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Stat } from "#enums/stat";
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import { BerryPhase } from "#app/phases/berry-phase";
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import { CommandPhase } from "#app/phases/command-phase";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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describe("Moves - Mat Block", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("double");
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game.override.moveset([Moves.MAT_BLOCK, Moves.SPLASH]);
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game.override.enemySpecies(Species.SNORLAX);
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game.override.enemyMoveset([Moves.TACKLE]);
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game.override.enemyAbility(Abilities.INSOMNIA);
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game.override.startingLevel(100);
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game.override.enemyLevel(100);
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});
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test("should protect the user and allies from attack moves", async () => {
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await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerField();
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game.move.select(Moves.MAT_BLOCK);
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to(BerryPhase, false);
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leadPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
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});
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test("should not protect the user and allies from status moves", async () => {
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game.override.enemyMoveset([Moves.GROWL]);
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await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerField();
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game.move.select(Moves.MAT_BLOCK);
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to(BerryPhase, false);
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leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(-2));
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});
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test("should fail when used after the first turn", async () => {
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await game.startBattle([Species.BLASTOISE, Species.CHARIZARD]);
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const leadPokemon = game.scene.getPlayerField();
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to(TurnEndPhase);
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const leadStartingHp = leadPokemon.map(p => p.hp);
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await game.phaseInterceptor.to(CommandPhase, false);
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game.move.select(Moves.MAT_BLOCK);
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(Moves.MAT_BLOCK, 1);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(leadPokemon.some((p, i) => p.hp < leadStartingHp[i])).toBeTruthy();
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});
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});
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