pokerogue/test/moves/moongeist_beam.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

62 lines
1.9 KiB
TypeScript

import { allMoves, RandomMoveAttr } from "#app/data/moves/move";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Moongeist Beam", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([Moves.MOONGEIST_BEAM, Moves.METRONOME])
.ability(Abilities.BALL_FETCH)
.startingLevel(200)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.STURDY)
.enemyMoveset(Moves.SPLASH);
});
// Also covers Photon Geyser and Sunsteel Strike
it("should ignore enemy abilities", async () => {
await game.classicMode.startBattle([Species.MILOTIC]);
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.MOONGEIST_BEAM);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.isFainted()).toBe(true);
});
// Also covers Photon Geyser and Sunsteel Strike
it("should not ignore enemy abilities when called by another move, such as metronome", async () => {
await game.classicMode.startBattle([Species.MILOTIC]);
vi.spyOn(allMoves[Moves.METRONOME].getAttrs(RandomMoveAttr)[0], "getMoveOverride").mockReturnValue(
Moves.MOONGEIST_BEAM,
);
game.move.select(Moves.METRONOME);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()!.isFainted()).toBe(false);
expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].move).toBe(Moves.MOONGEIST_BEAM);
});
});