pokerogue/test/moves/protect.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

118 lines
3.6 KiB
TypeScript

import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
import GameManager from "#test/testUtils/gameManager";
import { Species } from "#enums/species";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Stat } from "#enums/stat";
import { allMoves } from "#app/data/moves/move";
import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag";
import { BattlerIndex } from "#app/battle";
import { MoveResult } from "#app/field/pokemon";
describe("Moves - Protect", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.moveset([Moves.PROTECT]);
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyAbility(Abilities.INSOMNIA);
game.override.enemyMoveset([Moves.TACKLE]);
game.override.startingLevel(100);
game.override.enemyLevel(100);
});
test("should protect the user from attacks", async () => {
await game.classicMode.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.PROTECT);
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
});
test("should prevent secondary effects from the opponent's attack", async () => {
game.override.enemyMoveset([Moves.CEASELESS_EDGE]);
vi.spyOn(allMoves[Moves.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100);
await game.classicMode.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.PROTECT);
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
expect(game.scene.arena.getTagOnSide(ArenaTrapTag, ArenaTagSide.ENEMY)).toBeUndefined();
});
test("should protect the user from status moves", async () => {
game.override.enemyMoveset([Moves.CHARM]);
await game.classicMode.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.PROTECT);
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
});
test("should stop subsequent hits of a multi-hit move", async () => {
game.override.enemyMoveset([Moves.TACHYON_CUTTER]);
await game.classicMode.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.PROTECT);
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
expect(enemyPokemon.turnData.hitCount).toBe(1);
});
test("should fail if the user is the last to move in the turn", async () => {
game.override.enemyMoveset([Moves.PROTECT]);
await game.classicMode.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.PROTECT);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(leadPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
});