pokerogue/test/moves/quick_guard.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

105 lines
3.3 KiB
TypeScript

import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
import GameManager from "#test/testUtils/gameManager";
import { Species } from "#enums/species";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Stat } from "#enums/stat";
import { BattlerIndex } from "#app/battle";
import { MoveResult } from "#app/field/pokemon";
describe("Moves - Quick Guard", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("double");
game.override.moveset([Moves.QUICK_GUARD, Moves.SPLASH, Moves.FOLLOW_ME]);
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyMoveset([Moves.QUICK_ATTACK]);
game.override.enemyAbility(Abilities.INSOMNIA);
game.override.startingLevel(100);
game.override.enemyLevel(100);
});
test("should protect the user and allies from priority moves", async () => {
await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
const playerPokemon = game.scene.getPlayerField();
game.move.select(Moves.QUICK_GUARD);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to("BerryPhase", false);
playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
});
test("should protect the user and allies from Prankster-boosted moves", async () => {
game.override.enemyAbility(Abilities.PRANKSTER);
game.override.enemyMoveset([Moves.GROWL]);
await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
const playerPokemon = game.scene.getPlayerField();
game.move.select(Moves.QUICK_GUARD);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to("BerryPhase", false);
playerPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
});
test("should stop subsequent hits of a multi-hit priority move", async () => {
game.override.enemyMoveset([Moves.WATER_SHURIKEN]);
await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
game.move.select(Moves.QUICK_GUARD);
game.move.select(Moves.FOLLOW_ME, 1);
await game.phaseInterceptor.to("BerryPhase", false);
playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
enemyPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1));
});
test("should fail if the user is the last to move in the turn", async () => {
game.override.battleType("single");
game.override.enemyMoveset([Moves.QUICK_GUARD]);
await game.classicMode.startBattle([Species.CHARIZARD]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.QUICK_GUARD);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
});