pokerogue/test/moves/retaliate.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

50 lines
1.5 KiB
TypeScript

import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#test/testUtils/gameManager";
import { Species } from "#enums/species";
import { Moves } from "#enums/moves";
import { allMoves } from "#app/data/moves/move";
describe("Moves - Retaliate", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const retaliate = allMoves[Moves.RETALIATE];
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemySpecies(Species.SNORLAX)
.enemyMoveset([Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE])
.enemyLevel(100)
.moveset([Moves.RETALIATE, Moves.SPLASH])
.startingLevel(80)
.disableCrits();
});
it("increases power if ally died previous turn", async () => {
vi.spyOn(retaliate, "calculateBattlePower");
await game.startBattle([Species.ABRA, Species.COBALION]);
game.move.select(Moves.RETALIATE);
await game.phaseInterceptor.to("TurnEndPhase");
expect(retaliate.calculateBattlePower).toHaveLastReturnedWith(70);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
game.move.select(Moves.RETALIATE);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(retaliate.calculateBattlePower).toHaveReturnedWith(140);
});
});