pokerogue/test/moves/shell_trap.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

147 lines
5.0 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/moves/move";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { MoveResult } from "#app/field/pokemon";
import { BerryPhase } from "#app/phases/berry-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { MovePhase } from "#app/phases/move-phase";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Shell Trap", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("double")
.moveset([Moves.SHELL_TRAP, Moves.SPLASH, Moves.BULLDOZE])
.enemySpecies(Species.SNORLAX)
.enemyMoveset([Moves.RAZOR_LEAF])
.startingLevel(100)
.enemyLevel(100);
vi.spyOn(allMoves[Moves.RAZOR_LEAF], "accuracy", "get").mockReturnValue(100);
});
it("should activate after the user is hit by a physical attack", async () => {
await game.startBattle([Species.CHARIZARD, Species.TURTONATOR]);
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
game.move.select(Moves.SPLASH);
game.move.select(Moves.SHELL_TRAP, 1);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2]);
await game.phaseInterceptor.to(MoveEndPhase);
const movePhase = game.scene.getCurrentPhase();
expect(movePhase instanceof MovePhase).toBeTruthy();
expect((movePhase as MovePhase).pokemon).toBe(playerPokemon[1]);
await game.phaseInterceptor.to(MoveEndPhase);
enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(p.getMaxHp()));
});
it("should fail if the user is only hit by special attacks", async () => {
game.override.enemyMoveset([Moves.SWIFT]);
await game.startBattle([Species.CHARIZARD, Species.TURTONATOR]);
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
game.move.select(Moves.SPLASH);
game.move.select(Moves.SHELL_TRAP, 1);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2]);
await game.phaseInterceptor.to(MoveEndPhase);
const movePhase = game.scene.getCurrentPhase();
expect(movePhase instanceof MovePhase).toBeTruthy();
expect((movePhase as MovePhase).pokemon).not.toBe(playerPokemon[1]);
await game.phaseInterceptor.to(BerryPhase, false);
enemyPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
});
it("should fail if the user isn't hit with any attack", async () => {
game.override.enemyMoveset(Moves.SPLASH);
await game.startBattle([Species.CHARIZARD, Species.TURTONATOR]);
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
game.move.select(Moves.SPLASH);
game.move.select(Moves.SHELL_TRAP, 1);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2]);
await game.phaseInterceptor.to(MoveEndPhase);
const movePhase = game.scene.getCurrentPhase();
expect(movePhase instanceof MovePhase).toBeTruthy();
expect((movePhase as MovePhase).pokemon).not.toBe(playerPokemon[1]);
await game.phaseInterceptor.to(BerryPhase, false);
enemyPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
});
it("should not activate from an ally's attack", async () => {
game.override.enemyMoveset(Moves.SPLASH);
await game.startBattle([Species.BLASTOISE, Species.CHARIZARD]);
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
game.move.select(Moves.SHELL_TRAP);
game.move.select(Moves.BULLDOZE, 1);
await game.phaseInterceptor.to(MoveEndPhase);
const movePhase = game.scene.getCurrentPhase();
expect(movePhase instanceof MovePhase).toBeTruthy();
expect((movePhase as MovePhase).pokemon).not.toBe(playerPokemon[1]);
const enemyStartingHp = enemyPokemon.map(p => p.hp);
await game.phaseInterceptor.to(BerryPhase, false);
enemyPokemon.forEach((p, i) => expect(p.hp).toBe(enemyStartingHp[i]));
});
it("should not activate from a subsequent physical attack", async () => {
game.override.battleType("single");
vi.spyOn(allMoves[Moves.RAZOR_LEAF], "priority", "get").mockReturnValue(-4);
await game.startBattle([Species.CHARIZARD]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.SHELL_TRAP);
await game.phaseInterceptor.to(BerryPhase, false);
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
});
});