pokerogue/test/moves/spotlight.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

68 lines
2.3 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
describe("Moves - Spotlight", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("double");
game.override.starterSpecies(Species.AMOONGUSS);
game.override.enemySpecies(Species.SNORLAX);
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override.moveset([Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK]);
game.override.enemyMoveset([Moves.FOLLOW_ME, Moves.SPLASH]);
});
test("move should redirect attacks to the target", async () => {
await game.classicMode.startBattle([Species.AMOONGUSS, Species.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyField();
game.move.select(Moves.SPOTLIGHT, 0, BattlerIndex.ENEMY);
game.move.select(Moves.QUICK_ATTACK, 1, BattlerIndex.ENEMY_2);
await game.forceEnemyMove(Moves.SPLASH);
await game.forceEnemyMove(Moves.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase, false);
expect(enemyPokemon[0].hp).toBeLessThan(enemyPokemon[0].getMaxHp());
expect(enemyPokemon[1].hp).toBe(enemyPokemon[1].getMaxHp());
});
test("move should cause other redirection moves to fail", async () => {
await game.classicMode.startBattle([Species.AMOONGUSS, Species.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyField();
game.move.select(Moves.SPOTLIGHT, 0, BattlerIndex.ENEMY);
game.move.select(Moves.QUICK_ATTACK, 1, BattlerIndex.ENEMY_2);
await game.forceEnemyMove(Moves.SPLASH);
await game.forceEnemyMove(Moves.FOLLOW_ME);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon[0].hp).toBeLessThan(enemyPokemon[0].getMaxHp());
expect(enemyPokemon[1].hp).toBe(enemyPokemon[1].getMaxHp());
});
});