pokerogue/test/moves/thousand_arrows.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

90 lines
3.1 KiB
TypeScript

import { Abilities } from "#app/enums/abilities";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { BerryPhase } from "#app/phases/berry-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Thousand Arrows", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.enemySpecies(Species.TOGETIC);
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override.moveset([Moves.THOUSAND_ARROWS]);
game.override.enemyMoveset([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
});
it("move should hit and ground Flying-type targets", async () => {
await game.startBattle([Species.ILLUMISE]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.THOUSAND_ARROWS);
await game.phaseInterceptor.to(MoveEffectPhase, false);
// Enemy should not be grounded before move effect is applied
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
});
it("move should hit and ground targets with Levitate", async () => {
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyAbility(Abilities.LEVITATE);
await game.startBattle([Species.ILLUMISE]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.THOUSAND_ARROWS);
await game.phaseInterceptor.to(MoveEffectPhase, false);
// Enemy should not be grounded before move effect is applied
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
});
it("move should hit and ground targets under the effects of Magnet Rise", async () => {
game.override.enemySpecies(Species.SNORLAX);
await game.startBattle([Species.ILLUMISE]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
enemyPokemon.addTag(BattlerTagType.FLOATING, undefined, Moves.MAGNET_RISE);
game.move.select(Moves.THOUSAND_ARROWS);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getTag(BattlerTagType.FLOATING)).toBeUndefined();
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
});
});