Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter ()
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

55 lines
1.6 KiB
TypeScript

import { PlayerGender } from "#app/enums/player-gender";
import { BattleStyle } from "#app/enums/battle-style";
import { GameManagerHelper } from "./gameManagerHelper";
import { ExpGainsSpeed } from "#app/enums/exp-gains-speed";
/**
* Helper to handle settings for tests
*/
export class SettingsHelper extends GameManagerHelper {
private _battleStyle: BattleStyle = BattleStyle.SET;
get battleStyle(): BattleStyle {
return this._battleStyle;
}
/**
* Change the battle style to Switch or Set mode (tests default to {@linkcode BattleStyle.SET})
* @param mode {@linkcode BattleStyle.SWITCH} or {@linkcode BattleStyle.SET}
*/
set battleStyle(mode: BattleStyle.SWITCH | BattleStyle.SET) {
this._battleStyle = mode;
}
/**
* Disable/Enable type hints settings
* @param enable true to enabled, false to disabled
*/
typeHints(enable: boolean): void {
this.game.scene.typeHints = enable;
this.log(`Type Hints ${enable ? "enabled" : "disabled"}`);
}
/**
* Change the player gender
* @param gender the {@linkcode PlayerGender} to set
*/
playerGender(gender: PlayerGender) {
this.game.scene.gameData.gender = gender;
this.log(`Gender set to: ${PlayerGender[gender]} (=${gender})`);
}
/**
* Change the exp gains speed
* @param speed the {@linkcode ExpGainsSpeed} to set
*/
expGainsSpeed(speed: ExpGainsSpeed) {
this.game.scene.expGainsSpeed = speed;
this.log(`Exp Gains Speed set to: ${ExpGainsSpeed[speed]} (=${speed})`);
}
private log(...params: any[]) {
console.log("Settings:", ...params);
}
}