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76 lines
1.5 KiB
TypeScript
76 lines
1.5 KiB
TypeScript
import type { MockGameObject } from "../mockGameObject";
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export default class MockRectangle implements MockGameObject {
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private fillColor;
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private scene;
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public list: MockGameObject[] = [];
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public name: string;
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constructor(textureManager, _x, _y, _width, _height, fillColor) {
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this.fillColor = fillColor;
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this.scene = textureManager.scene;
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}
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setOrigin(_x, _y) {}
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setAlpha(_alpha) {}
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setVisible(_visible) {}
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setName(_name) {}
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once(_event, _callback, _source) {}
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removeFromDisplayList() {
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// same as remove or destroy
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}
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addedToScene() {
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// This callback is invoked when this Game Object is added to a Scene.
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}
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setPositionRelative(_source, _x, _y) {
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/// Sets the position of this Game Object to be a relative position from the source Game Object.
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}
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destroy() {
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this.list = [];
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}
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add(obj) {
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// Adds a child to this Game Object.
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this.list.push(obj);
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}
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removeAll() {
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// Removes all Game Objects from this Container.
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this.list = [];
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}
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addAt(obj, index) {
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// Adds a Game Object to this Container at the given index.
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this.list.splice(index, 0, obj);
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}
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remove(obj) {
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const index = this.list.indexOf(obj);
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if (index !== -1) {
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this.list.splice(index, 1);
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}
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}
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getIndex(obj) {
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const index = this.list.indexOf(obj);
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return index || -1;
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}
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getAt(index) {
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return this.list[index];
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}
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getAll() {
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return this.list;
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}
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setScale(_scale) {
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// return this.phaserText.setScale(scale);
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}
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}
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