Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

76 lines
1.5 KiB
TypeScript

import type { MockGameObject } from "../mockGameObject";
export default class MockRectangle implements MockGameObject {
private fillColor;
private scene;
public list: MockGameObject[] = [];
public name: string;
constructor(textureManager, _x, _y, _width, _height, fillColor) {
this.fillColor = fillColor;
this.scene = textureManager.scene;
}
setOrigin(_x, _y) {}
setAlpha(_alpha) {}
setVisible(_visible) {}
setName(_name) {}
once(_event, _callback, _source) {}
removeFromDisplayList() {
// same as remove or destroy
}
addedToScene() {
// This callback is invoked when this Game Object is added to a Scene.
}
setPositionRelative(_source, _x, _y) {
/// Sets the position of this Game Object to be a relative position from the source Game Object.
}
destroy() {
this.list = [];
}
add(obj) {
// Adds a child to this Game Object.
this.list.push(obj);
}
removeAll() {
// Removes all Game Objects from this Container.
this.list = [];
}
addAt(obj, index) {
// Adds a Game Object to this Container at the given index.
this.list.splice(index, 0, obj);
}
remove(obj) {
const index = this.list.indexOf(obj);
if (index !== -1) {
this.list.splice(index, 1);
}
}
getIndex(obj) {
const index = this.list.indexOf(obj);
return index || -1;
}
getAt(index) {
return this.list[index];
}
getAll() {
return this.list;
}
setScale(_scale) {
// return this.phaserText.setScale(scale);
}
}