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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
287 lines
9.4 KiB
TypeScript
287 lines
9.4 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { TurnInitPhase } from "#app/phases/turn-init-phase";
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import { Abilities } from "#enums/abilities";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Ice Face", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const noiceForm = 1;
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const icefaceForm = 0;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.enemySpecies(Species.EISCUE);
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game.override.enemyAbility(Abilities.ICE_FACE);
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game.override.moveset([ Moves.TACKLE, Moves.ICE_BEAM, Moves.TOXIC_THREAD, Moves.HAIL ]);
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});
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it("takes no damage from physical move and transforms to Noice", async () => {
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await game.classicMode.startBattle([ Species.HITMONLEE ]);
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to(MoveEndPhase);
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const eiscue = game.scene.getEnemyPokemon()!;
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expect(eiscue.isFullHp()).toBe(true);
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expect(eiscue.formIndex).toBe(noiceForm);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
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});
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it("takes no damage from the first hit of multihit physical move and transforms to Noice", async () => {
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game.override.moveset([ Moves.SURGING_STRIKES ]);
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game.override.enemyLevel(1);
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await game.classicMode.startBattle([ Species.HITMONLEE ]);
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game.move.select(Moves.SURGING_STRIKES);
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const eiscue = game.scene.getEnemyPokemon()!;
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeDefined();
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// First hit
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(eiscue.isFullHp()).toBe(true);
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expect(eiscue.formIndex).toBe(icefaceForm);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
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// Second hit
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(eiscue.hp).lessThan(eiscue.getMaxHp());
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expect(eiscue.formIndex).toBe(noiceForm);
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await game.phaseInterceptor.to(MoveEndPhase);
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expect(eiscue.hp).lessThan(eiscue.getMaxHp());
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expect(eiscue.formIndex).toBe(noiceForm);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
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});
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it("takes damage from special moves", async () => {
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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game.move.select(Moves.ICE_BEAM);
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await game.phaseInterceptor.to(MoveEndPhase);
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const eiscue = game.scene.getEnemyPokemon()!;
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
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expect(eiscue.formIndex).toBe(icefaceForm);
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expect(eiscue.hp).toBeLessThan(eiscue.getMaxHp());
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});
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it("takes effects from status moves", async () => {
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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game.move.select(Moves.TOXIC_THREAD);
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await game.phaseInterceptor.to(MoveEndPhase);
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const eiscue = game.scene.getEnemyPokemon()!;
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
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expect(eiscue.formIndex).toBe(icefaceForm);
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});
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it("transforms to Ice Face when Hail or Snow starts", async () => {
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game.override.moveset([ Moves.QUICK_ATTACK ]);
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game.override.enemyMoveset([ Moves.HAIL, Moves.HAIL, Moves.HAIL, Moves.HAIL ]);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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game.move.select(Moves.QUICK_ATTACK);
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await game.phaseInterceptor.to(MoveEndPhase);
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const eiscue = game.scene.getEnemyPokemon()!;
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expect(eiscue.isFullHp()).toBe(true);
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expect(eiscue.formIndex).toBe(noiceForm);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
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await game.phaseInterceptor.to(MoveEndPhase);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBeNull();
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expect(eiscue.formIndex).toBe(icefaceForm);
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});
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it("transforms to Ice Face when summoned on arena with active Snow or Hail", async () => {
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game.override.enemyMoveset([ Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE ]);
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game.override.moveset([ Moves.SNOWSCAPE ]);
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await game.classicMode.startBattle([ Species.EISCUE, Species.NINJASK ]);
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game.move.select(Moves.SNOWSCAPE);
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await game.phaseInterceptor.to(TurnEndPhase);
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let eiscue = game.scene.getPlayerPokemon()!;
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
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expect(eiscue.formIndex).toBe(noiceForm);
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expect(eiscue.isFullHp()).toBe(true);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.phaseInterceptor.to(QuietFormChangePhase);
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eiscue = game.scene.getPlayerPokemon()!;
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expect(eiscue.formIndex).toBe(icefaceForm);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
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});
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it("will not revert to its Ice Face if there is already Hail when it changes into Noice", async () => {
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game.override.enemySpecies(Species.SHUCKLE);
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game.override.enemyMoveset([ Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE ]);
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await game.classicMode.startBattle([ Species.EISCUE ]);
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game.move.select(Moves.HAIL);
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const eiscue = game.scene.getPlayerPokemon()!;
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await game.phaseInterceptor.to(QuietFormChangePhase);
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expect(eiscue.formIndex).toBe(noiceForm);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(eiscue.formIndex).toBe(noiceForm);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
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});
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it("persists form change when switched out", async () => {
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game.override.enemyMoveset([ Moves.QUICK_ATTACK, Moves.QUICK_ATTACK, Moves.QUICK_ATTACK, Moves.QUICK_ATTACK ]);
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await game.classicMode.startBattle([ Species.EISCUE, Species.MAGIKARP ]);
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game.move.select(Moves.ICE_BEAM);
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await game.phaseInterceptor.to(TurnEndPhase);
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let eiscue = game.scene.getPlayerPokemon()!;
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
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expect(eiscue.formIndex).toBe(noiceForm);
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expect(eiscue.isFullHp()).toBe(true);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.phaseInterceptor.to(TurnEndPhase);
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eiscue = game.scene.getPlayerParty()[1];
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expect(eiscue.formIndex).toBe(noiceForm);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
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});
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it("reverts to Ice Face on arena reset", async () => {
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game.override.startingWave(4);
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game.override.startingLevel(4);
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game.override.enemySpecies(Species.MAGIKARP);
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game.override.starterForms({
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[Species.EISCUE]: noiceForm,
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});
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await game.classicMode.startBattle([ Species.EISCUE ]);
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const eiscue = game.scene.getPlayerPokemon()!;
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expect(eiscue.formIndex).toBe(noiceForm);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
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game.move.select(Moves.ICE_BEAM);
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await game.doKillOpponents();
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await game.phaseInterceptor.to(TurnEndPhase);
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game.doSelectModifier();
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(eiscue.formIndex).toBe(icefaceForm);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
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});
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it("doesn't trigger if user is behind a substitute", async () => {
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game.override
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.enemyMoveset(Moves.SUBSTITUTE)
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.moveset(Moves.POWER_TRIP);
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await game.classicMode.startBattle();
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game.move.select(Moves.POWER_TRIP);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.toNextTurn();
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expect(game.scene.getEnemyPokemon()!.formIndex).toBe(icefaceForm);
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});
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it("cannot be suppressed", async () => {
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game.override.moveset([ Moves.GASTRO_ACID ]);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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game.move.select(Moves.GASTRO_ACID);
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await game.phaseInterceptor.to(TurnEndPhase);
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const eiscue = game.scene.getEnemyPokemon()!;
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
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expect(eiscue.formIndex).toBe(icefaceForm);
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expect(eiscue.summonData.abilitySuppressed).toBe(false);
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});
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it("cannot be swapped with another ability", async () => {
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game.override.moveset([ Moves.SKILL_SWAP ]);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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game.move.select(Moves.SKILL_SWAP);
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await game.phaseInterceptor.to(TurnEndPhase);
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const eiscue = game.scene.getEnemyPokemon()!;
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
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expect(eiscue.formIndex).toBe(icefaceForm);
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expect(eiscue.hasAbility(Abilities.ICE_FACE)).toBe(true);
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});
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it("cannot be copied", async () => {
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game.override.ability(Abilities.TRACE);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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game.move.select(Moves.SIMPLE_BEAM);
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await game.phaseInterceptor.to(TurnInitPhase);
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const eiscue = game.scene.getEnemyPokemon()!;
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
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expect(eiscue.formIndex).toBe(icefaceForm);
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expect(game.scene.getPlayerPokemon()!.hasAbility(Abilities.TRACE)).toBe(true);
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});
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});
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