pokerogue/test/abilities/steely_spirit.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

107 lines
4.1 KiB
TypeScript

import { allAbilities } from "#app/data/ability";
import { allMoves } from "#app/data/move";
import { Abilities } from "#app/enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Abilities - Steely Spirit", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const steelySpiritMultiplier = 1.5;
const moveToCheck = Moves.IRON_HEAD;
const ironHeadPower = allMoves[moveToCheck].power;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("double");
game.override.enemySpecies(Species.SHUCKLE);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.moveset([ Moves.IRON_HEAD, Moves.SPLASH ]);
game.override.enemyMoveset(Moves.SPLASH);
vi.spyOn(allMoves[moveToCheck], "calculateBattlePower");
});
it("increases Steel-type moves' power used by the user and its allies by 50%", async () => {
await game.classicMode.startBattle([ Species.PIKACHU, Species.SHUCKLE ]);
const boostSource = game.scene.getPlayerField()[1];
const enemyToCheck = game.scene.getEnemyPokemon()!;
vi.spyOn(boostSource, "getAbility").mockReturnValue(allAbilities[Abilities.STEELY_SPIRIT]);
expect(boostSource.hasAbility(Abilities.STEELY_SPIRIT)).toBe(true);
game.move.select(moveToCheck, 0, enemyToCheck.getBattlerIndex());
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(allMoves[moveToCheck].calculateBattlePower).toHaveReturnedWith(ironHeadPower * steelySpiritMultiplier);
});
it("stacks if multiple users with this ability are on the field.", async () => {
await game.classicMode.startBattle([ Species.PIKACHU, Species.PIKACHU ]);
const enemyToCheck = game.scene.getEnemyPokemon()!;
game.scene.getPlayerField().forEach(p => {
vi.spyOn(p, "getAbility").mockReturnValue(allAbilities[Abilities.STEELY_SPIRIT]);
});
expect(game.scene.getPlayerField().every(p => p.hasAbility(Abilities.STEELY_SPIRIT))).toBe(true);
game.move.select(moveToCheck, 0, enemyToCheck.getBattlerIndex());
game.move.select(moveToCheck, 1, enemyToCheck.getBattlerIndex());
await game.phaseInterceptor.to("MoveEffectPhase");
expect(allMoves[moveToCheck].calculateBattlePower).toHaveReturnedWith(ironHeadPower * Math.pow(steelySpiritMultiplier, 2));
});
it("does not take effect when suppressed", async () => {
await game.classicMode.startBattle([ Species.PIKACHU, Species.SHUCKLE ]);
const boostSource = game.scene.getPlayerField()[1];
const enemyToCheck = game.scene.getEnemyPokemon()!;
vi.spyOn(boostSource, "getAbility").mockReturnValue(allAbilities[Abilities.STEELY_SPIRIT]);
expect(boostSource.hasAbility(Abilities.STEELY_SPIRIT)).toBe(true);
boostSource.summonData.abilitySuppressed = true;
expect(boostSource.hasAbility(Abilities.STEELY_SPIRIT)).toBe(false);
expect(boostSource.summonData.abilitySuppressed).toBe(true);
game.move.select(moveToCheck, 0, enemyToCheck.getBattlerIndex());
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(allMoves[moveToCheck].calculateBattlePower).toHaveReturnedWith(ironHeadPower);
});
it("affects variable-type moves if their resolved type is Steel", async () => {
game.override
.ability(Abilities.STEELY_SPIRIT)
.moveset([ Moves.REVELATION_DANCE ]);
const revelationDance = allMoves[Moves.REVELATION_DANCE];
vi.spyOn(revelationDance, "calculateBattlePower");
await game.classicMode.startBattle([ Species.KLINKLANG ]);
game.move.select(Moves.REVELATION_DANCE);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(revelationDance.calculateBattlePower).toHaveReturnedWith(revelationDance.power * 1.5);
});
});