pokerogue/test/moves/fusion_flare.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

59 lines
1.6 KiB
TypeScript

import { TurnStartPhase } from "#app/phases/turn-start-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Fusion Flare", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const fusionFlare = Moves.FUSION_FLARE;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.moveset([ fusionFlare ]);
game.override.startingLevel(1);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyMoveset([ Moves.REST, Moves.REST, Moves.REST, Moves.REST ]);
game.override.battleType("single");
game.override.startingWave(97);
game.override.disableCrits();
});
it("should thaw freeze status condition", async () => {
await game.startBattle([
Species.RESHIRAM,
]);
const partyMember = game.scene.getPlayerPokemon()!;
game.move.select(fusionFlare);
await game.phaseInterceptor.to(TurnStartPhase, false);
// Inflict freeze quietly and check if it was properly inflicted
partyMember.trySetStatus(StatusEffect.FREEZE, false);
expect(partyMember.status!.effect).toBe(StatusEffect.FREEZE);
await game.toNextTurn();
// Check if FUSION_FLARE thawed freeze
expect(partyMember.status?.effect).toBeUndefined();
});
});