pokerogue/test/moves/mat_block.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

108 lines
2.9 KiB
TypeScript

import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
import GameManager from "#test/testUtils/gameManager";
import { Species } from "#enums/species";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Stat } from "#enums/stat";
import { BerryPhase } from "#app/phases/berry-phase";
import { CommandPhase } from "#app/phases/command-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
describe("Moves - Mat Block", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("double");
game.override.moveset([ Moves.MAT_BLOCK, Moves.SPLASH ]);
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyMoveset([ Moves.TACKLE ]);
game.override.enemyAbility(Abilities.INSOMNIA);
game.override.startingLevel(100);
game.override.enemyLevel(100);
});
test(
"should protect the user and allies from attack moves",
async () => {
await game.startBattle([ Species.CHARIZARD, Species.BLASTOISE ]);
const leadPokemon = game.scene.getPlayerField();
game.move.select(Moves.MAT_BLOCK);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(BerryPhase, false);
leadPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
}
);
test(
"should not protect the user and allies from status moves",
async () => {
game.override.enemyMoveset([ Moves.GROWL ]);
await game.startBattle([ Species.CHARIZARD, Species.BLASTOISE ]);
const leadPokemon = game.scene.getPlayerField();
game.move.select(Moves.MAT_BLOCK);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(BerryPhase, false);
leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(-2));
}
);
test(
"should fail when used after the first turn",
async () => {
await game.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
const leadPokemon = game.scene.getPlayerField();
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(TurnEndPhase);
const leadStartingHp = leadPokemon.map(p => p.hp);
await game.phaseInterceptor.to(CommandPhase, false);
game.move.select(Moves.MAT_BLOCK);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.MAT_BLOCK, 1);
await game.phaseInterceptor.to(BerryPhase, false);
expect(leadPokemon.some((p, i) => p.hp < leadStartingHp[i])).toBeTruthy();
}
);
});