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81 lines
1.6 KiB
TypeScript
81 lines
1.6 KiB
TypeScript
import BattleScene from "#app/battle-scene";
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import * as Utils from "../utils";
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export default class SavingIconHandler extends Phaser.GameObjects.Container {
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private icon: Phaser.GameObjects.Sprite;
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private animActive: boolean;
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private shown: boolean;
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constructor(scene: BattleScene) {
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super(scene, scene.game.canvas.width / 6 - 4, scene.game.canvas.height / 6 - 4);
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}
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setup(): void {
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this.icon = this.scene.add.sprite(0, 0, "saving_icon");
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this.icon.setOrigin(1, 1);
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this.add(this.icon);
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this.animActive = false;
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this.shown = false;
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this.setAlpha(0);
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this.setVisible(false);
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}
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show(): void {
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this.shown = true;
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if (this.animActive) {
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return;
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}
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this.animActive = true;
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this.scene.tweens.add({
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targets: this,
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alpha: 1,
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duration: Utils.fixedInt(250),
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ease: "Sine.easeInOut",
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onComplete: () => {
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this.scene.time.delayedCall(Utils.fixedInt(500), () => {
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this.animActive = false;
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if (!this.shown) {
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this.hide();
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}
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});
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}
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});
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this.setVisible(true);
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this.shown = true;
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}
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hide(): void {
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this.shown = false;
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if (this.animActive) {
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return;
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}
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this.animActive = true;
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this.scene.tweens.add({
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targets: this,
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alpha: 0,
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duration: Utils.fixedInt(250),
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ease: "Sine.easeInOut",
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onComplete: () => {
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this.animActive = false;
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this.setVisible(false);
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if (this.shown) {
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this.show();
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}
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}
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});
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this.shown = false;
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}
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}
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