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* add terrain localization and test code, change folder name * Update src/locales/fr/weather.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/pt_BR/weather.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/locales/zh_CN/weather.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/de/weather.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update src/locales/zh_TW/weather.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Use testUtil * add missed en messages --------- Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
67 lines
2.7 KiB
TypeScript
67 lines
2.7 KiB
TypeScript
import { SimpleTranslationEntries } from "#app/interfaces/locales";
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/**
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* The weather namespace holds text displayed when weather is active during a battle
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*/
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export const weather: SimpleTranslationEntries = {
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"sunnyStartMessage": "¡El sol esta brillando!",
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"sunnyLapseMessage": "Hace mucho sol...",
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"sunnyClearMessage": "Se ha ido el sol.",
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"rainStartMessage": "¡Ha empezado a llover!",
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"rainLapseMessage": "Sigue lloviendo...",
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"rainClearMessage": "Ha dejado de llover.",
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"sandstormStartMessage": "¡Se ha desatado una tormenta de arena!",
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"sandstormLapseMessage": "La tormenta de arena arrecia...",
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"sandstormClearMessage": "La tormenta de arena termino.",
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"sandstormDamageMessage": "¡La tormenta de arena zarandea al\n{{pokemonNameWithAffix}}!",
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"hailStartMessage": "¡Ha empezado a granizar!",
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"hailLapseMessage": "Sigue granizando...",
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"hailClearMessage": "Had dejado de granizar.",
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"hailDamageMessage": "El granizo golpea al\n{{pokemonNameWithAffix}}!",
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"snowStartMessage": "¡Ha empezado a nevar!",
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"snowLapseMessage": "Sigue nevando...",
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"snowClearMessage": "Ha dejado de nevar.",
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"fogStartMessage": "La niebla es densa...",
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"fogLapseMessage": "Sigue la niebla...",
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"fogClearMessage": "La niebla ha desaparecido.",
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"heavyRainStartMessage": "¡Ha empezado a diluviar!",
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"heavyRainLapseMessage": "Sigue diluviando...",
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"heavyRainClearMessage": "Ha dejado de diluviar.",
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"harshSunStartMessage": "¡El sol que hace ahora es realmente abrasador!",
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"harshSunLapseMessage": "El sol sigue abrasando.",
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"harshSunClearMessage": "El sol vuelve a brillar como siempre.",
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"strongWindsStartMessage": "¡Comenzó un fuerte viento!",
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"strongWindsLapseMessage": "El viento sopla intensamente.",
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"strongWindsEffectMessage": "¡Las misteriosas turbulencias atenúan el ataque!",
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"strongWindsClearMessage": "El fuerte viento cesó."
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};
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export const terrain: SimpleTranslationEntries = {
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"misty": "Misty",
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"mistyStartMessage": "Mist swirled around the battlefield!",
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"mistyClearMessage": "The mist disappeared from the battlefield.",
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"mistyBlockMessage": "{{pokemonNameWithAffix}} surrounds itself with a protective mist!",
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"electric": "Electric",
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"electricStartMessage": "An electric current ran across the battlefield!",
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"electricClearMessage": "The electricity disappeared from the battlefield.",
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"grassy": "Grassy",
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"grassyStartMessage": "Grass grew to cover the battlefield!",
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"grassyClearMessage": "The grass disappeared from the battlefield.",
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"psychic": "Psychic",
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"psychicStartMessage": "The battlefield got weird!",
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"psychicClearMessage": "The weirdness disappeared from the battlefield!",
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"defaultBlockMessage": "{{pokemonNameWithAffix}} is protected by the {{terrainName}} Terrain!"
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};
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