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* Make `OPP_MOVESET_OVERRIDE` fully override the enemy's moveset * Update tests with new override behavior * Fix tests * Fix another test * Move overrides no longer required to be arrays * Remove `SPLASH_ONLY` test utility variable * Update moveset override helper functions * Missed some tests
43 lines
1.1 KiB
TypeScript
43 lines
1.1 KiB
TypeScript
import { Moves } from "#app/enums/moves";
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import { Abilities } from "#enums/abilities";
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import { Species } from "#enums/species";
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import { Stat } from "#enums/stat";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Contrary", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.enemySpecies(Species.BULBASAUR)
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.enemyAbility(Abilities.CONTRARY)
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.ability(Abilities.INTIMIDATE)
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.enemyMoveset(Moves.SPLASH);
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});
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it("should invert stat changes when applied", async() => {
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await game.startBattle([
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Species.SLOWBRO
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]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
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}, 20000);
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});
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