pokerogue/src/system/settings/settings-keyboard.ts
2024-10-04 13:08:31 +08:00

210 lines
9.8 KiB
TypeScript

import { Button } from "#enums/buttons";
import BattleScene from "#app/battle-scene";
import { Mode } from "#app/ui/ui";
import SettingsKeyboardUiHandler from "#app/ui/settings/settings-keyboard-ui-handler";
import i18next from "i18next";
export enum SettingKeyboard {
// Default_Layout = "DEFAULT_LAYOUT",
Button_Up = "BUTTON_UP",
Alt_Button_Up = "ALT_BUTTON_UP",
Button_Down = "BUTTON_DOWN",
Alt_Button_Down = "ALT_BUTTON_DOWN",
Button_Left = "BUTTON_LEFT",
Alt_Button_Left = "ALT_BUTTON_LEFT",
Button_Right = "BUTTON_RIGHT",
Alt_Button_Right = "ALT_BUTTON_RIGHT",
Button_Action = "BUTTON_ACTION",
Alt_Button_Action = "ALT_BUTTON_ACTION",
Button_Cancel = "BUTTON_CANCEL",
Alt_Button_Cancel = "ALT_BUTTON_CANCEL",
Button_Menu = "BUTTON_MENU",
Alt_Button_Menu = "ALT_BUTTON_MENU",
Button_Stats = "BUTTON_STATS",
Alt_Button_Stats = "ALT_BUTTON_STATS",
Button_Cycle_Form = "BUTTON_CYCLE_FORM",
Alt_Button_Cycle_Form = "ALT_BUTTON_CYCLE_FORM",
Button_Cycle_Shiny = "BUTTON_CYCLE_SHINY",
Alt_Button_Cycle_Shiny = "ALT_BUTTON_CYCLE_SHINY",
Button_Cycle_Gender = "BUTTON_CYCLE_GENDER",
Alt_Button_Cycle_Gender = "ALT_BUTTON_CYCLE_GENDER",
Button_Cycle_Ability = "BUTTON_CYCLE_ABILITY",
Alt_Button_Cycle_Ability = "ALT_BUTTON_CYCLE_ABILITY",
Button_Cycle_Nature = "BUTTON_CYCLE_NATURE",
Alt_Button_Cycle_Nature = "ALT_BUTTON_CYCLE_NATURE",
Button_Cycle_Variant = "BUTTON_CYCLE_VARIANT",
Alt_Button_Cycle_Variant = "ALT_BUTTON_CYCLE_VARIANT",
Button_Speed_Up = "BUTTON_SPEED_UP",
Alt_Button_Speed_Up = "ALT_BUTTON_SPEED_UP",
Button_Slow_Down = "BUTTON_SLOW_DOWN",
Alt_Button_Slow_Down = "ALT_BUTTON_SLOW_DOWN",
Button_Submit = "BUTTON_SUBMIT",
Alt_Button_Submit = "ALT_BUTTON_SUBMIT",
}
const pressAction = i18next.t("settings:pressToBind");
export const settingKeyboardOptions = {
// [SettingKeyboard.Default_Layout]: ['Default'],
[SettingKeyboard.Button_Up]: [ `KEY ${Button.UP.toString()}`, pressAction ],
[SettingKeyboard.Button_Down]: [ `KEY ${Button.DOWN.toString()}`, pressAction ],
[SettingKeyboard.Alt_Button_Up]: [ `KEY ${Button.UP.toString()}`, pressAction ],
[SettingKeyboard.Button_Left]: [ `KEY ${Button.LEFT.toString()}`, pressAction ],
[SettingKeyboard.Button_Right]: [ `KEY ${Button.RIGHT.toString()}`, pressAction ],
[SettingKeyboard.Button_Action]: [ `KEY ${Button.ACTION.toString()}`, pressAction ],
[SettingKeyboard.Button_Menu]: [ `KEY ${Button.MENU.toString()}`, pressAction ],
[SettingKeyboard.Button_Submit]: [ `KEY ${Button.SUBMIT.toString()}`, pressAction ],
[SettingKeyboard.Alt_Button_Down]: [ `KEY ${Button.DOWN.toString()}`, pressAction ],
[SettingKeyboard.Alt_Button_Left]: [ `KEY ${Button.LEFT.toString()}`, pressAction ],
[SettingKeyboard.Alt_Button_Right]: [ `KEY ${Button.RIGHT.toString()}`, pressAction ],
[SettingKeyboard.Alt_Button_Action]: [ `KEY ${Button.ACTION.toString()}`, pressAction ],
[SettingKeyboard.Button_Cancel]: [ `KEY ${Button.CANCEL.toString()}`, pressAction ],
[SettingKeyboard.Alt_Button_Cancel]: [ `KEY ${Button.CANCEL.toString()}`, pressAction ],
[SettingKeyboard.Alt_Button_Menu]: [ `KEY ${Button.MENU.toString()}`, pressAction ],
[SettingKeyboard.Button_Stats]: [ `KEY ${Button.STATS.toString()}`, pressAction ],
[SettingKeyboard.Alt_Button_Stats]: [ `KEY ${Button.STATS.toString()}`, pressAction ],
[SettingKeyboard.Button_Cycle_Form]: [ `KEY ${Button.CYCLE_FORM.toString()}`, pressAction ],
[SettingKeyboard.Alt_Button_Cycle_Form]: [ `KEY ${Button.CYCLE_FORM.toString()}`, pressAction ],
[SettingKeyboard.Button_Cycle_Shiny]: [ `KEY ${Button.CYCLE_SHINY.toString()}`, pressAction ],
[SettingKeyboard.Alt_Button_Cycle_Shiny]: [ `KEY ${Button.CYCLE_SHINY.toString()}`, pressAction ],
[SettingKeyboard.Button_Cycle_Gender]: [ `KEY ${Button.CYCLE_GENDER.toString()}`, pressAction ],
[SettingKeyboard.Alt_Button_Cycle_Gender]: [ `KEY ${Button.CYCLE_GENDER.toString()}`, pressAction ],
[SettingKeyboard.Button_Cycle_Ability]: [ `KEY ${Button.CYCLE_ABILITY.toString()}`, pressAction ],
[SettingKeyboard.Alt_Button_Cycle_Ability]: [ `KEY ${Button.CYCLE_ABILITY.toString()}`, pressAction ],
[SettingKeyboard.Button_Cycle_Nature]: [ `KEY ${Button.CYCLE_NATURE.toString()}`, pressAction ],
[SettingKeyboard.Alt_Button_Cycle_Nature]: [ `KEY ${Button.CYCLE_NATURE.toString()}`, pressAction ],
[SettingKeyboard.Button_Cycle_Variant]: [ `KEY ${Button.V.toString()}`, pressAction ],
[SettingKeyboard.Alt_Button_Cycle_Variant]: [ `KEY ${Button.V.toString()}`, pressAction ],
[SettingKeyboard.Button_Speed_Up]: [ `KEY ${Button.SPEED_UP.toString()}`, pressAction ],
[SettingKeyboard.Alt_Button_Speed_Up]: [ `KEY ${Button.SPEED_UP.toString()}`, pressAction ],
[SettingKeyboard.Button_Slow_Down]: [ `KEY ${Button.SLOW_DOWN.toString()}`, pressAction ],
[SettingKeyboard.Alt_Button_Slow_Down]: [ `KEY ${Button.SLOW_DOWN.toString()}`, pressAction ],
[SettingKeyboard.Alt_Button_Submit]: [ `KEY ${Button.SUBMIT.toString()}`, pressAction ],
};
export const settingKeyboardDefaults = {
// [SettingKeyboard.Default_Layout]: 0,
[SettingKeyboard.Button_Up]: 0,
[SettingKeyboard.Button_Down]: 0,
[SettingKeyboard.Button_Left]: 0,
[SettingKeyboard.Button_Right]: 0,
[SettingKeyboard.Button_Action]: 0,
[SettingKeyboard.Button_Menu]: 0,
[SettingKeyboard.Button_Submit]: 0,
[SettingKeyboard.Alt_Button_Up]: 0,
[SettingKeyboard.Alt_Button_Down]: 0,
[SettingKeyboard.Alt_Button_Left]: 0,
[SettingKeyboard.Alt_Button_Right]: 0,
[SettingKeyboard.Alt_Button_Action]: 0,
[SettingKeyboard.Button_Cancel]: 0,
[SettingKeyboard.Alt_Button_Cancel]: 0,
[SettingKeyboard.Alt_Button_Menu]: 0,
[SettingKeyboard.Button_Stats]: 0,
[SettingKeyboard.Alt_Button_Stats]: 0,
[SettingKeyboard.Button_Cycle_Form]: 0,
[SettingKeyboard.Alt_Button_Cycle_Form]: 0,
[SettingKeyboard.Button_Cycle_Shiny]: 0,
[SettingKeyboard.Alt_Button_Cycle_Shiny]: 0,
[SettingKeyboard.Button_Cycle_Gender]: 0,
[SettingKeyboard.Alt_Button_Cycle_Gender]: 0,
[SettingKeyboard.Button_Cycle_Ability]: 0,
[SettingKeyboard.Alt_Button_Cycle_Ability]: 0,
[SettingKeyboard.Button_Cycle_Nature]: 0,
[SettingKeyboard.Alt_Button_Cycle_Nature]: 0,
[SettingKeyboard.Button_Cycle_Variant]: 0,
[SettingKeyboard.Alt_Button_Cycle_Variant]: 0,
[SettingKeyboard.Button_Speed_Up]: 0,
[SettingKeyboard.Alt_Button_Speed_Up]: 0,
[SettingKeyboard.Button_Slow_Down]: 0,
[SettingKeyboard.Alt_Button_Slow_Down]: 0,
[SettingKeyboard.Alt_Button_Submit]: 0,
};
export const settingKeyboardBlackList = [
SettingKeyboard.Button_Submit,
SettingKeyboard.Button_Menu,
SettingKeyboard.Button_Action,
SettingKeyboard.Button_Cancel,
SettingKeyboard.Button_Up,
SettingKeyboard.Button_Down,
SettingKeyboard.Button_Left,
SettingKeyboard.Button_Right,
];
export function setSettingKeyboard(scene: BattleScene, setting: SettingKeyboard, value: integer): boolean {
switch (setting) {
case SettingKeyboard.Button_Up:
case SettingKeyboard.Button_Down:
case SettingKeyboard.Button_Left:
case SettingKeyboard.Button_Right:
case SettingKeyboard.Button_Action:
case SettingKeyboard.Button_Cancel:
case SettingKeyboard.Button_Menu:
case SettingKeyboard.Button_Stats:
case SettingKeyboard.Button_Cycle_Shiny:
case SettingKeyboard.Button_Cycle_Form:
case SettingKeyboard.Button_Cycle_Gender:
case SettingKeyboard.Button_Cycle_Ability:
case SettingKeyboard.Button_Cycle_Nature:
case SettingKeyboard.Button_Cycle_Variant:
case SettingKeyboard.Button_Speed_Up:
case SettingKeyboard.Button_Slow_Down:
case SettingKeyboard.Alt_Button_Up:
case SettingKeyboard.Alt_Button_Down:
case SettingKeyboard.Alt_Button_Left:
case SettingKeyboard.Alt_Button_Right:
case SettingKeyboard.Alt_Button_Action:
case SettingKeyboard.Alt_Button_Cancel:
case SettingKeyboard.Alt_Button_Menu:
case SettingKeyboard.Alt_Button_Stats:
case SettingKeyboard.Alt_Button_Cycle_Shiny:
case SettingKeyboard.Alt_Button_Cycle_Form:
case SettingKeyboard.Alt_Button_Cycle_Gender:
case SettingKeyboard.Alt_Button_Cycle_Ability:
case SettingKeyboard.Alt_Button_Cycle_Nature:
case SettingKeyboard.Alt_Button_Cycle_Variant:
case SettingKeyboard.Alt_Button_Speed_Up:
case SettingKeyboard.Alt_Button_Slow_Down:
case SettingKeyboard.Alt_Button_Submit:
if (value) {
if (scene.ui) {
const cancelHandler = (success: boolean = false) : boolean => {
scene.ui.revertMode();
(scene.ui.getHandler() as SettingsKeyboardUiHandler).updateBindings();
return success;
};
scene.ui.setOverlayMode(Mode.KEYBOARD_BINDING, {
target: setting,
cancelHandler: cancelHandler,
});
}
}
break;
// case SettingKeyboard.Default_Layout:
// if (value && scene.ui) {
// const cancelHandler = () => {
// scene.ui.revertMode();
// (scene.ui.getHandler() as SettingsKeyboardUiHandler).setOptionCursor(Object.values(SettingKeyboard).indexOf(SettingKeyboard.Default_Layout), 0, true);
// (scene.ui.getHandler() as SettingsKeyboardUiHandler).updateBindings();
// return false;
// };
// const changeKeyboardHandler = (keyboardLayout: string) => {
// scene.inputController.setChosenKeyboardLayout(keyboardLayout);
// cancelHandler();
// return true;
// };
// scene.ui.setOverlayMode(Mode.OPTION_SELECT, {
// options: [{
// label: 'Default',
// handler: changeKeyboardHandler,
// }]
// });
// return false;
// }
}
return true;
}