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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
76 lines
2.5 KiB
TypeScript
76 lines
2.5 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { WeatherType } from "#enums/weather-type";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Weather - Hail", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.weather(WeatherType.HAIL)
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.battleType("single")
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.moveset(Moves.SPLASH)
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.enemyMoveset(Moves.SPLASH)
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.enemySpecies(Species.MAGIKARP);
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});
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it("inflicts damage equal to 1/16 of Pokemon's max HP at turn end", async () => {
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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game.move.select(Moves.SPLASH);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("TurnEndPhase");
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game.scene.getField(true).forEach(pokemon => {
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expect(pokemon.hp).toBe(pokemon.getMaxHp() - Math.max(Math.floor(pokemon.getMaxHp() / 16), 1));
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});
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});
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it("does not inflict damage to a Pokemon that is underwater (Dive) or underground (Dig)", async () => {
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game.override.moveset([ Moves.DIG ]);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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game.move.select(Moves.DIG);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("TurnEndPhase");
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - Math.max(Math.floor(enemyPokemon.getMaxHp() / 16), 1));
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});
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it("does not inflict damage to Ice type Pokemon", async () => {
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await game.classicMode.startBattle([ Species.CLOYSTER ]);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - Math.max(Math.floor(enemyPokemon.getMaxHp() / 16), 1));
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});
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});
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