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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
51 lines
1.2 KiB
TypeScript
51 lines
1.2 KiB
TypeScript
import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phase from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Items - Scope Lens", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phase.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.enemySpecies(Species.MAGIKARP)
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.enemyMoveset(Moves.SPLASH)
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.moveset([ Moves.POUND ])
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.startingHeldItems([{ name: "SCOPE_LENS" }])
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.battleType("single")
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.disableCrits();
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}, 20000);
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it("should raise CRIT stage by 1", async () => {
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await game.startBattle([
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Species.GASTLY
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]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemyPokemon, "getCritStage");
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game.move.select(Moves.POUND);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemyPokemon.getCritStage).toHaveReturnedWith(1);
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}, 20000);
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});
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