pokerogue/test/moves/after_you.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

65 lines
2.1 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { Abilities } from "#app/enums/abilities";
import { MoveResult } from "#app/field/pokemon";
import { MovePhase } from "#app/phases/move-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - After You", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("double")
.enemyLevel(5)
.enemySpecies(Species.PIKACHU)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH)
.ability(Abilities.BALL_FETCH)
.moveset([ Moves.AFTER_YOU, Moves.SPLASH ]);
});
it("makes the target move immediately after the user", async () => {
await game.classicMode.startBattle([ Species.REGIELEKI, Species.SHUCKLE ]);
game.move.select(Moves.AFTER_YOU, 0, BattlerIndex.PLAYER_2);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to("MoveEffectPhase");
await game.phaseInterceptor.to(MovePhase, false);
const phase = game.scene.getCurrentPhase() as MovePhase;
expect(phase.pokemon).toBe(game.scene.getPlayerField()[1]);
await game.phaseInterceptor.to("MoveEndPhase");
});
it("fails if target already moved", async () => {
game.override.enemySpecies(Species.SHUCKLE);
await game.classicMode.startBattle([ Species.REGIELEKI, Species.PIKACHU ]);
game.move.select(Moves.SPLASH);
game.move.select(Moves.AFTER_YOU, 1, BattlerIndex.PLAYER);
await game.phaseInterceptor.to("MoveEndPhase");
await game.phaseInterceptor.to("MoveEndPhase");
await game.phaseInterceptor.to(MovePhase);
expect(game.scene.getPlayerField()[1].getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
});
});