pokerogue/test/moves/dive.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

138 lines
4.8 KiB
TypeScript

import { BattlerTagType } from "#enums/battler-tag-type";
import { StatusEffect } from "#enums/status-effect";
import { MoveResult } from "#app/field/pokemon";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
import { WeatherType } from "#enums/weather-type";
describe("Moves - Dive", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset(Moves.DIVE)
.battleType("single")
.startingLevel(100)
.enemySpecies(Species.SNORLAX)
.enemyLevel(100)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.TACKLE);
});
it("should make the user semi-invulnerable, then attack over 2 turns", async () => {
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.DIVE);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.UNDERWATER)).toBeDefined();
expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.MISS);
expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expect(playerPokemon.getMoveQueue()[0].move).toBe(Moves.DIVE);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.UNDERWATER)).toBeUndefined();
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
expect(playerPokemon.getMoveHistory()).toHaveLength(2);
const playerDive = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIVE);
expect(playerDive?.ppUsed).toBe(1);
});
it("should not allow the user to evade attacks from Pokemon with No Guard", async () => {
game.override.enemyAbility(Abilities.NO_GUARD);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.DIVE);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
});
it("should not expend PP when the attack phase is cancelled", async () => {
game.override
.enemyAbility(Abilities.NO_GUARD)
.enemyMoveset(Moves.SPORE);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.DIVE);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.UNDERWATER)).toBeUndefined();
expect(playerPokemon.status?.effect).toBe(StatusEffect.SLEEP);
const playerDive = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIVE);
expect(playerDive?.ppUsed).toBe(0);
});
it("should trigger on-contact post-defend ability effects", async () => {
game.override
.enemyAbility(Abilities.ROUGH_SKIN)
.enemyMoveset(Moves.SPLASH);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.DIVE);
await game.phaseInterceptor.to("TurnEndPhase");
await game.phaseInterceptor.to("MoveEndPhase");
expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
expect(enemyPokemon.battleData.abilitiesApplied[0]).toBe(Abilities.ROUGH_SKIN);
});
it("should cancel attack after Harsh Sunlight is set", async () => {
game.override.enemyMoveset(Moves.SPLASH);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.DIVE);
await game.phaseInterceptor.to("TurnEndPhase");
await game.phaseInterceptor.to("TurnStartPhase", false);
game.scene.arena.trySetWeather(WeatherType.HARSH_SUN, false);
await game.phaseInterceptor.to("MoveEndPhase");
expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expect(playerPokemon.getTag(BattlerTagType.UNDERWATER)).toBeUndefined();
const playerDive = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIVE);
expect(playerDive?.ppUsed).toBe(1);
});
});