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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
105 lines
3.8 KiB
TypeScript
105 lines
3.8 KiB
TypeScript
import { BattlerTagType } from "#enums/battler-tag-type";
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import { Stat } from "#enums/stat";
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import { WeatherType } from "#enums/weather-type";
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import { MoveResult } from "#app/field/pokemon";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
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describe("Moves - Electro Shot", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset(Moves.ELECTRO_SHOT)
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.battleType("single")
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.startingLevel(100)
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.enemySpecies(Species.SNORLAX)
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.enemyLevel(100)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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it("should increase the user's Sp. Atk on the first turn, then attack on the second turn", async () => {
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.ELECTRO_SHOT);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeDefined();
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.OTHER);
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expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeUndefined();
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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expect(playerPokemon.getMoveHistory()).toHaveLength(2);
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expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1);
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expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
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const playerElectroShot = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.ELECTRO_SHOT);
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expect(playerElectroShot?.ppUsed).toBe(1);
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});
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it.each([
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{ weatherType: WeatherType.RAIN, name: "Rain" },
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{ weatherType: WeatherType.HEAVY_RAIN, name: "Heavy Rain" }
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])("should fully resolve in one turn if $name is active", async ({ weatherType }) => {
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game.override.weather(weatherType);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.ELECTRO_SHOT);
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await game.phaseInterceptor.to("MoveEffectPhase", false);
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expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeUndefined();
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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expect(playerPokemon.getMoveHistory()).toHaveLength(2);
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expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
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const playerElectroShot = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.ELECTRO_SHOT);
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expect(playerElectroShot?.ppUsed).toBe(1);
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});
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it("should only increase Sp. Atk once with Multi-Lens", async () => {
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game.override
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.weather(WeatherType.RAIN)
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.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.ELECTRO_SHOT);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(playerPokemon.turnData.hitCount).toBe(1);
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expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1);
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});
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});
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