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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
199 lines
6.8 KiB
TypeScript
199 lines
6.8 KiB
TypeScript
import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import GameManager from "#test/testUtils/gameManager";
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import { Species } from "#enums/species";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Stat } from "#enums/stat";
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import { StatusEffect } from "#app/enums/status-effect";
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import { WeatherType } from "#app/enums/weather-type";
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import { allMoves } from "#app/data/move";
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describe("Moves - Fell Stinger", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single")
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.moveset([
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Moves.FELL_STINGER,
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Moves.SALT_CURE,
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Moves.BIND,
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Moves.LEECH_SEED
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])
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.startingLevel(50)
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.disableCrits()
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.enemyAbility(Abilities.STURDY)
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.enemySpecies(Species.HYPNO)
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.enemyMoveset(Moves.SPLASH)
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.enemyLevel(5);
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});
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it("should not grant stat boost if opponent gets KO'd by recoil", async () => {
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game.override.enemyMoveset([ Moves.DOUBLE_EDGE ]);
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await game.classicMode.startBattle([ Species.LEAVANNY ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.FELL_STINGER);
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await game.phaseInterceptor.to("VictoryPhase");
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
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});
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it("should not grant stat boost if enemy is KO'd by status effect", async () => {
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game.override
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.enemyMoveset(Moves.SPLASH)
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.enemyStatusEffect(StatusEffect.BURN);
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await game.classicMode.startBattle([ Species.LEAVANNY ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.FELL_STINGER);
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await game.phaseInterceptor.to("VictoryPhase");
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
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});
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it("should not grant stat boost if enemy is KO'd by damaging weather", async () => {
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game.override.weather(WeatherType.HAIL);
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await game.classicMode.startBattle([ Species.LEAVANNY ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.FELL_STINGER);
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await game.phaseInterceptor.to("VictoryPhase");
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
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});
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it("should not grant stat boost if enemy is KO'd by Dry Skin + Harsh Sunlight", async () => {
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game.override
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.enemyPassiveAbility(Abilities.STURDY)
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.enemyAbility(Abilities.DRY_SKIN)
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.weather(WeatherType.HARSH_SUN);
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await game.challengeMode.startBattle([ Species.LEAVANNY ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.FELL_STINGER);
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await game.phaseInterceptor.to("VictoryPhase");
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
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});
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it("should not grant stat boost if enemy is saved by Reviver Seed", async () => {
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game.override
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyHeldItems([{ name: "REVIVER_SEED" }]);
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await game.classicMode.startBattle([ Species.LEAVANNY ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.FELL_STINGER);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
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});
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it("should not grant stat boost if enemy is KO'd by Salt Cure", async () => {
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game.override.battleType("double")
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.startingLevel(5);
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const saltCure = allMoves[Moves.SALT_CURE];
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const fellStinger = allMoves[Moves.FELL_STINGER];
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vi.spyOn(saltCure, "accuracy", "get").mockReturnValue(100);
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vi.spyOn(fellStinger, "power", "get").mockReturnValue(50000);
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await game.classicMode.startBattle([ Species.LEAVANNY ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const leftEnemy = game.scene.getEnemyField()[0]!;
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// Turn 1: set Salt Cure, enemy splashes and does nothing
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game.move.select(Moves.SALT_CURE, 0, leftEnemy.getBattlerIndex());
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// Turn 2: enemy Endures Fell Stinger, then dies to Salt Cure
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await game.toNextTurn();
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expect(leftEnemy.isFainted()).toBe(false);
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leftEnemy.heal(leftEnemy.getMaxHp());
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game.move.select(Moves.FELL_STINGER);
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await game.toNextTurn();
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expect(leftEnemy.isFainted()).toBe(true);
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
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});
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it("should not grant stat boost if enemy dies to Bind or a similar effect", async () => {
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game.override.battleType("double")
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.startingLevel(5);
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vi.spyOn(allMoves[Moves.BIND], "accuracy", "get").mockReturnValue(100);
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vi.spyOn(allMoves[Moves.FELL_STINGER], "power", "get").mockReturnValue(50000);
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await game.classicMode.startBattle([ Species.LEAVANNY ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const leftEnemy = game.scene.getEnemyField()[0]!;
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// Turn 1: set Bind, enemy splashes and does nothing
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game.move.select(Moves.BIND, 0, leftEnemy.getBattlerIndex());
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// Turn 2: enemy Endures Fell Stinger, then dies to Bind
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await game.toNextTurn();
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expect(leftEnemy.isFainted()).toBe(false);
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leftEnemy.heal(leftEnemy.getMaxHp());
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game.move.select(Moves.FELL_STINGER, 0, leftEnemy.getBattlerIndex());
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await game.toNextTurn();
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expect(leftEnemy.isFainted()).toBe(true);
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
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});
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it("should not grant stat boost if enemy dies to Leech Seed", async () => {
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game.override.battleType("double")
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.startingLevel(5);
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vi.spyOn(allMoves[Moves.LEECH_SEED], "accuracy", "get").mockReturnValue(100);
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vi.spyOn(allMoves[Moves.FELL_STINGER], "power", "get").mockReturnValue(50000);
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await game.classicMode.startBattle([ Species.LEAVANNY ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const leftEnemy = game.scene.getEnemyField()[0]!;
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// Turn 1: set Leech Seed, enemy splashes and does nothing
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game.move.select(Moves.LEECH_SEED, 0, leftEnemy.getBattlerIndex());
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// Turn 2: enemy Endures Fell Stinger, then dies to Leech Seed
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await game.toNextTurn();
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expect(leftEnemy.isFainted()).toBe(false);
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leftEnemy.heal(leftEnemy.getMaxHp());
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game.move.select(Moves.FELL_STINGER, 0, leftEnemy.getBattlerIndex());
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await game.toNextTurn();
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expect(leftEnemy.isFainted()).toBe(true);
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
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});
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it("should grant stat boost if enemy dies directly to hit", async () => {
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game.override.enemyAbility(Abilities.KLUTZ);
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await game.classicMode.startBattle([ Species.LEAVANNY ]);
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const leadPokemon = game.scene.getPlayerPokemon();
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game.move.select(Moves.FELL_STINGER);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(leadPokemon?.getStatStage(Stat.ATK)).toBe(3);
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});
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});
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