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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
86 lines
2.6 KiB
TypeScript
86 lines
2.6 KiB
TypeScript
import { Stat } from "#enums/stat";
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import { Species } from "#app/enums/species";
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import type { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
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import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Fissure", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let partyPokemon: PlayerPokemon;
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let enemyPokemon: EnemyPokemon;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.disableCrits();
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game.override.starterSpecies(Species.SNORLAX);
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game.override.moveset([ Moves.FISSURE ]);
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game.override.passiveAbility(Abilities.BALL_FETCH);
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game.override.startingLevel(100);
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game.override.enemySpecies(Species.SNORLAX);
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game.override.enemyMoveset(Moves.SPLASH);
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game.override.enemyPassiveAbility(Abilities.BALL_FETCH);
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game.override.enemyLevel(100);
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await game.classicMode.startBattle();
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partyPokemon = game.scene.getPlayerParty()[0];
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enemyPokemon = game.scene.getEnemyPokemon()!;
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});
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it("ignores damage modification from abilities, for example FUR_COAT", async () => {
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game.override.ability(Abilities.NO_GUARD);
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game.override.enemyAbility(Abilities.FUR_COAT);
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game.move.select(Moves.FISSURE);
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await game.phaseInterceptor.to(DamageAnimPhase, true);
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expect(enemyPokemon.isFainted()).toBe(true);
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});
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it("ignores user's ACC stat stage", async () => {
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vi.spyOn(partyPokemon, "getAccuracyMultiplier");
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partyPokemon.setStatStage(Stat.ACC, -6);
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game.move.select(Moves.FISSURE);
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// wait for TurnEndPhase instead of DamagePhase as fissure might not actually inflict damage
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(partyPokemon.getAccuracyMultiplier).toHaveReturnedWith(1);
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});
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it("ignores target's EVA stat stage", async () => {
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vi.spyOn(partyPokemon, "getAccuracyMultiplier");
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enemyPokemon.setStatStage(Stat.EVA, 6);
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game.move.select(Moves.FISSURE);
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// wait for TurnEndPhase instead of DamagePhase as fissure might not actually inflict damage
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(partyPokemon.getAccuracyMultiplier).toHaveReturnedWith(1);
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});
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});
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