pokerogue/test/moves/guard_split.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

82 lines
2.6 KiB
TypeScript

import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import Phaser from "phaser";
import GameManager from "#test/testUtils/gameManager";
import { Species } from "#enums/species";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
import { Stat } from "#enums/stat";
import { Abilities } from "#enums/abilities";
describe("Moves - Guard Split", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemyAbility(Abilities.NONE)
.enemySpecies(Species.MEW)
.enemyLevel(200)
.moveset([ Moves.GUARD_SPLIT ])
.ability(Abilities.NONE);
});
it("should average the user's DEF and SPDEF stats with those of the target", async () => {
game.override.enemyMoveset(Moves.SPLASH);
await game.startBattle([
Species.INDEEDEE
]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
const avgDef = Math.floor((player.getStat(Stat.DEF, false) + enemy.getStat(Stat.DEF, false)) / 2);
const avgSpDef = Math.floor((player.getStat(Stat.SPDEF, false) + enemy.getStat(Stat.SPDEF, false)) / 2);
game.move.select(Moves.GUARD_SPLIT);
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.getStat(Stat.DEF, false)).toBe(avgDef);
expect(enemy.getStat(Stat.DEF, false)).toBe(avgDef);
expect(player.getStat(Stat.SPDEF, false)).toBe(avgSpDef);
expect(enemy.getStat(Stat.SPDEF, false)).toBe(avgSpDef);
}, 20000);
it("should be idempotent", async () => {
game.override.enemyMoveset([ Moves.GUARD_SPLIT ]);
await game.startBattle([
Species.INDEEDEE
]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
const avgDef = Math.floor((player.getStat(Stat.DEF, false) + enemy.getStat(Stat.DEF, false)) / 2);
const avgSpDef = Math.floor((player.getStat(Stat.SPDEF, false) + enemy.getStat(Stat.SPDEF, false)) / 2);
game.move.select(Moves.GUARD_SPLIT);
await game.phaseInterceptor.to(TurnEndPhase);
game.move.select(Moves.GUARD_SPLIT);
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.getStat(Stat.DEF, false)).toBe(avgDef);
expect(enemy.getStat(Stat.DEF, false)).toBe(avgDef);
expect(player.getStat(Stat.SPDEF, false)).toBe(avgSpDef);
expect(enemy.getStat(Stat.SPDEF, false)).toBe(avgSpDef);
}, 20000);
});