mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-03-01 15:39:08 +00:00
* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
82 lines
2.6 KiB
TypeScript
82 lines
2.6 KiB
TypeScript
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
|
import Phaser from "phaser";
|
|
import GameManager from "#test/testUtils/gameManager";
|
|
import { Species } from "#enums/species";
|
|
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
|
import { Moves } from "#enums/moves";
|
|
import { Stat } from "#enums/stat";
|
|
import { Abilities } from "#enums/abilities";
|
|
|
|
describe("Moves - Guard Split", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({
|
|
type: Phaser.HEADLESS,
|
|
});
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
game.override
|
|
.battleType("single")
|
|
.enemyAbility(Abilities.NONE)
|
|
.enemySpecies(Species.MEW)
|
|
.enemyLevel(200)
|
|
.moveset([ Moves.GUARD_SPLIT ])
|
|
.ability(Abilities.NONE);
|
|
});
|
|
|
|
it("should average the user's DEF and SPDEF stats with those of the target", async () => {
|
|
game.override.enemyMoveset(Moves.SPLASH);
|
|
await game.startBattle([
|
|
Species.INDEEDEE
|
|
]);
|
|
|
|
const player = game.scene.getPlayerPokemon()!;
|
|
const enemy = game.scene.getEnemyPokemon()!;
|
|
|
|
const avgDef = Math.floor((player.getStat(Stat.DEF, false) + enemy.getStat(Stat.DEF, false)) / 2);
|
|
const avgSpDef = Math.floor((player.getStat(Stat.SPDEF, false) + enemy.getStat(Stat.SPDEF, false)) / 2);
|
|
|
|
game.move.select(Moves.GUARD_SPLIT);
|
|
await game.phaseInterceptor.to(TurnEndPhase);
|
|
|
|
expect(player.getStat(Stat.DEF, false)).toBe(avgDef);
|
|
expect(enemy.getStat(Stat.DEF, false)).toBe(avgDef);
|
|
|
|
expect(player.getStat(Stat.SPDEF, false)).toBe(avgSpDef);
|
|
expect(enemy.getStat(Stat.SPDEF, false)).toBe(avgSpDef);
|
|
}, 20000);
|
|
|
|
it("should be idempotent", async () => {
|
|
game.override.enemyMoveset([ Moves.GUARD_SPLIT ]);
|
|
await game.startBattle([
|
|
Species.INDEEDEE
|
|
]);
|
|
|
|
const player = game.scene.getPlayerPokemon()!;
|
|
const enemy = game.scene.getEnemyPokemon()!;
|
|
|
|
const avgDef = Math.floor((player.getStat(Stat.DEF, false) + enemy.getStat(Stat.DEF, false)) / 2);
|
|
const avgSpDef = Math.floor((player.getStat(Stat.SPDEF, false) + enemy.getStat(Stat.SPDEF, false)) / 2);
|
|
|
|
game.move.select(Moves.GUARD_SPLIT);
|
|
await game.phaseInterceptor.to(TurnEndPhase);
|
|
|
|
game.move.select(Moves.GUARD_SPLIT);
|
|
await game.phaseInterceptor.to(TurnEndPhase);
|
|
|
|
expect(player.getStat(Stat.DEF, false)).toBe(avgDef);
|
|
expect(enemy.getStat(Stat.DEF, false)).toBe(avgDef);
|
|
|
|
expect(player.getStat(Stat.SPDEF, false)).toBe(avgSpDef);
|
|
expect(enemy.getStat(Stat.SPDEF, false)).toBe(avgSpDef);
|
|
}, 20000);
|
|
});
|