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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
71 lines
2.2 KiB
TypeScript
71 lines
2.2 KiB
TypeScript
import { allMoves } from "#app/data/move";
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import { Abilities } from "#app/enums/abilities";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { Moves } from "#app/enums/moves";
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import { Species } from "#app/enums/species";
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import { BerryPhase } from "#app/phases/berry-phase";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Hyper Beam", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.ability(Abilities.BALL_FETCH);
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game.override.enemySpecies(Species.SNORLAX);
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game.override.enemyAbility(Abilities.BALL_FETCH);
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game.override.enemyMoveset([ Moves.SPLASH ]);
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game.override.enemyLevel(100);
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game.override.moveset([ Moves.HYPER_BEAM, Moves.TACKLE ]);
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vi.spyOn(allMoves[Moves.HYPER_BEAM], "accuracy", "get").mockReturnValue(100);
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});
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it(
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"should force the user to recharge on the next turn (and only that turn)",
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async () => {
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await game.startBattle([ Species.MAGIKARP ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.HYPER_BEAM);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeDefined();
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const enemyPostAttackHp = enemyPokemon.hp;
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/** Game should progress without a new command from the player */
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemyPokemon.hp).toBe(enemyPostAttackHp);
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expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeUndefined();
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.hp).toBeLessThan(enemyPostAttackHp);
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}
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);
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});
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