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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
68 lines
2.0 KiB
TypeScript
68 lines
2.0 KiB
TypeScript
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#test/testUtils/gameManager";
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import { Species } from "#enums/species";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Moves } from "#enums/moves";
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import { Stat, BATTLE_STATS } from "#enums/stat";
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import { Abilities } from "#enums/abilities";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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describe("Moves - Power Swap", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH)
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.enemySpecies(Species.INDEEDEE)
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.enemyLevel(200)
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.moveset([ Moves.POWER_SWAP ])
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.ability(Abilities.NONE);
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});
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it("should swap the user's ATK and SPATK stat stages with the target's", async () => {
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await game.classicMode.startBattle([
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Species.INDEEDEE
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]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy.summonData, "statStages", "get").mockReturnValue(new Array(BATTLE_STATS.length).fill(1));
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game.move.select(Moves.POWER_SWAP);
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await game.phaseInterceptor.to(MoveEndPhase);
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for (const s of BATTLE_STATS) {
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expect(player.getStatStage(s)).toBe(0);
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expect(enemy.getStatStage(s)).toBe(1);
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}
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await game.phaseInterceptor.to(TurnEndPhase);
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for (const s of BATTLE_STATS) {
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if (s === Stat.ATK || s === Stat.SPATK) {
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expect(player.getStatStage(s)).toBe(1);
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expect(enemy.getStatStage(s)).toBe(0);
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} else {
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expect(player.getStatStage(s)).toBe(0);
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expect(enemy.getStatStage(s)).toBe(1);
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}
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}
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});
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});
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