pokerogue/test/moves/purify.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

79 lines
2.4 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { Status } from "#app/data/status-effect";
import type { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
describe("Moves - Purify", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.starterSpecies(Species.PYUKUMUKU);
game.override.startingLevel(10);
game.override.moveset([ Moves.PURIFY, Moves.SIZZLY_SLIDE ]);
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyLevel(10);
game.override.enemyMoveset([ Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE ]);
});
test(
"Purify heals opponent status effect and restores user hp",
async () => {
await game.startBattle();
const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
const playerPokemon: PlayerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.hp = playerPokemon.getMaxHp() - 1;
enemyPokemon.status = new Status(StatusEffect.BURN);
game.move.select(Moves.PURIFY);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to(MoveEndPhase);
expect(enemyPokemon.status).toBeNull();
expect(playerPokemon.isFullHp()).toBe(true);
},
);
test(
"Purify does not heal if opponent doesnt have any status effect",
async () => {
await game.startBattle();
const playerPokemon: PlayerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.hp = playerPokemon.getMaxHp() - 1;
const playerInitialHp = playerPokemon.hp;
game.move.select(Moves.PURIFY);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to(MoveEndPhase);
expect(playerPokemon.hp).toBe(playerInitialHp);
},
);
});