pokerogue/test/moves/relic_song.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

80 lines
2.3 KiB
TypeScript

import { Type } from "#enums/type";
import { Challenges } from "#app/enums/challenges";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Relic Song", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.RELIC_SONG, Moves.SPLASH ])
.battleType("single")
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH)
.enemySpecies(Species.MAGIKARP)
.enemyLevel(100);
});
it("swaps Meloetta's form between Aria and Pirouette", async () => {
await game.classicMode.startBattle([ Species.MELOETTA ]);
const meloetta = game.scene.getPlayerPokemon()!;
game.move.select(Moves.RELIC_SONG);
await game.toNextTurn();
expect(meloetta.formIndex).toBe(1);
game.move.select(Moves.RELIC_SONG);
await game.phaseInterceptor.to("BerryPhase");
expect(meloetta.formIndex).toBe(0);
});
it("doesn't swap Meloetta's form during a mono-type challenge", async () => {
game.challengeMode.addChallenge(Challenges.SINGLE_TYPE, Type.PSYCHIC + 1, 0);
await game.challengeMode.startBattle([ Species.MELOETTA ]);
const meloetta = game.scene.getPlayerPokemon()!;
expect(meloetta.formIndex).toBe(0);
game.move.select(Moves.RELIC_SONG);
await game.phaseInterceptor.to("BerryPhase");
await game.toNextTurn();
expect(meloetta.formIndex).toBe(0);
});
it("doesn't swap Meloetta's form during biome change (arena reset)", async () => {
game.override
.starterForms({ [Species.MELOETTA]: 1 })
.startingWave(10);
await game.classicMode.startBattle([ Species.MELOETTA ]);
const meloetta = game.scene.getPlayerPokemon()!;
game.move.select(Moves.SPLASH);
await game.doKillOpponents();
await game.toNextWave();
expect(meloetta.formIndex).toBe(1);
});
});