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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
99 lines
3.5 KiB
TypeScript
99 lines
3.5 KiB
TypeScript
import { Abilities } from "#enums/abilities";
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import { Biome } from "#enums/biome";
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import { Moves } from "#enums/moves";
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import { Stat } from "#enums/stat";
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import { allMoves } from "#app/data/move";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { StatusEffect } from "#enums/status-effect";
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import { BattlerIndex } from "#app/battle";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { ArenaTagSide } from "#app/data/arena-tag";
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import { allAbilities, MoveEffectChanceMultiplierAbAttr } from "#app/data/ability";
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describe("Moves - Secret Power", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.SECRET_POWER ])
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.ability(Abilities.BALL_FETCH)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyLevel(60)
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.enemyAbility(Abilities.BALL_FETCH);
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});
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it("Secret Power checks for an active terrain first then looks at the biome for its secondary effect", async () => {
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game.override
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.startingBiome(Biome.VOLCANO)
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.enemyMoveset([ Moves.SPLASH, Moves.MISTY_TERRAIN ]);
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vi.spyOn(allMoves[Moves.SECRET_POWER], "chance", "get").mockReturnValue(100);
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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// No Terrain + Biome.VOLCANO --> Burn
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game.move.select(Moves.SECRET_POWER);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemyPokemon.status?.effect).toBe(StatusEffect.BURN);
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// Misty Terrain --> SpAtk -1
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game.move.select(Moves.SECRET_POWER);
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await game.forceEnemyMove(Moves.MISTY_TERRAIN);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(-1);
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});
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it("Secret Power's effect chance is doubled by Serene Grace, but not by the 'rainbow' effect from Fire/Water Pledge",
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async () => {
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game.override
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.moveset([ Moves.FIRE_PLEDGE, Moves.WATER_PLEDGE, Moves.SECRET_POWER, Moves.SPLASH ])
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.ability(Abilities.SERENE_GRACE)
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.enemyMoveset([ Moves.SPLASH ])
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.battleType("double");
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await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
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const sereneGraceAttr = allAbilities[Abilities.SERENE_GRACE].getAttrs(MoveEffectChanceMultiplierAbAttr)[0];
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vi.spyOn(sereneGraceAttr, "apply");
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game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
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game.move.select(Moves.FIRE_PLEDGE, 1, BattlerIndex.ENEMY_2);
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await game.phaseInterceptor.to("TurnEndPhase");
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let rainbowEffect = game.scene.arena.getTagOnSide(ArenaTagType.WATER_FIRE_PLEDGE, ArenaTagSide.PLAYER);
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expect(rainbowEffect).toBeDefined();
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rainbowEffect = rainbowEffect!;
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vi.spyOn(rainbowEffect, "apply");
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game.move.select(Moves.SECRET_POWER, 0, BattlerIndex.ENEMY);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(sereneGraceAttr.apply).toHaveBeenCalledOnce();
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expect(sereneGraceAttr.apply).toHaveLastReturnedWith(true);
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expect(rainbowEffect.apply).toHaveBeenCalledTimes(0);
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}
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);
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});
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