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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
163 lines
5.2 KiB
TypeScript
163 lines
5.2 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { allMoves } from "#app/data/move";
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import { Moves } from "#app/enums/moves";
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import { Species } from "#app/enums/species";
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import { MoveResult } from "#app/field/pokemon";
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import { BerryPhase } from "#app/phases/berry-phase";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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import { MovePhase } from "#app/phases/move-phase";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Shell Trap", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("double")
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.moveset([ Moves.SHELL_TRAP, Moves.SPLASH, Moves.BULLDOZE ])
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.enemySpecies(Species.SNORLAX)
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.enemyMoveset([ Moves.RAZOR_LEAF ])
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.startingLevel(100)
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.enemyLevel(100);
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vi.spyOn(allMoves[Moves.RAZOR_LEAF], "accuracy", "get").mockReturnValue(100);
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});
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it(
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"should activate after the user is hit by a physical attack",
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async () => {
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await game.startBattle([ Species.CHARIZARD, Species.TURTONATOR ]);
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const playerPokemon = game.scene.getPlayerField();
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const enemyPokemon = game.scene.getEnemyField();
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.SHELL_TRAP, 1);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]);
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await game.phaseInterceptor.to(MoveEndPhase);
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const movePhase = game.scene.getCurrentPhase();
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expect(movePhase instanceof MovePhase).toBeTruthy();
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expect((movePhase as MovePhase).pokemon).toBe(playerPokemon[1]);
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await game.phaseInterceptor.to(MoveEndPhase);
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enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(p.getMaxHp()));
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}
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);
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it(
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"should fail if the user is only hit by special attacks",
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async () => {
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game.override.enemyMoveset([ Moves.SWIFT ]);
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await game.startBattle([ Species.CHARIZARD, Species.TURTONATOR ]);
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const playerPokemon = game.scene.getPlayerField();
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const enemyPokemon = game.scene.getEnemyField();
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.SHELL_TRAP, 1);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]);
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await game.phaseInterceptor.to(MoveEndPhase);
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const movePhase = game.scene.getCurrentPhase();
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expect(movePhase instanceof MovePhase).toBeTruthy();
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expect((movePhase as MovePhase).pokemon).not.toBe(playerPokemon[1]);
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await game.phaseInterceptor.to(BerryPhase, false);
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enemyPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
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}
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);
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it(
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"should fail if the user isn't hit with any attack",
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async () => {
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game.override.enemyMoveset(Moves.SPLASH);
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await game.startBattle([ Species.CHARIZARD, Species.TURTONATOR ]);
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const playerPokemon = game.scene.getPlayerField();
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const enemyPokemon = game.scene.getEnemyField();
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.SHELL_TRAP, 1);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]);
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await game.phaseInterceptor.to(MoveEndPhase);
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const movePhase = game.scene.getCurrentPhase();
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expect(movePhase instanceof MovePhase).toBeTruthy();
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expect((movePhase as MovePhase).pokemon).not.toBe(playerPokemon[1]);
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await game.phaseInterceptor.to(BerryPhase, false);
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enemyPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
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}
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);
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it(
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"should not activate from an ally's attack",
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async () => {
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game.override.enemyMoveset(Moves.SPLASH);
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await game.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
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const playerPokemon = game.scene.getPlayerField();
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const enemyPokemon = game.scene.getEnemyField();
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game.move.select(Moves.SHELL_TRAP);
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game.move.select(Moves.BULLDOZE, 1);
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await game.phaseInterceptor.to(MoveEndPhase);
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const movePhase = game.scene.getCurrentPhase();
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expect(movePhase instanceof MovePhase).toBeTruthy();
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expect((movePhase as MovePhase).pokemon).not.toBe(playerPokemon[1]);
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const enemyStartingHp = enemyPokemon.map(p => p.hp);
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await game.phaseInterceptor.to(BerryPhase, false);
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enemyPokemon.forEach((p, i) => expect(p.hp).toBe(enemyStartingHp[i]));
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}
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);
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it(
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"should not activate from a subsequent physical attack",
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async () => {
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game.override.battleType("single");
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vi.spyOn(allMoves[Moves.RAZOR_LEAF], "priority", "get").mockReturnValue(-4);
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await game.startBattle([ Species.CHARIZARD ]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.SHELL_TRAP);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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}
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);
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});
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