pokerogue/test/moves/shell_trap.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

163 lines
5.2 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/move";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { MoveResult } from "#app/field/pokemon";
import { BerryPhase } from "#app/phases/berry-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { MovePhase } from "#app/phases/move-phase";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Shell Trap", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("double")
.moveset([ Moves.SHELL_TRAP, Moves.SPLASH, Moves.BULLDOZE ])
.enemySpecies(Species.SNORLAX)
.enemyMoveset([ Moves.RAZOR_LEAF ])
.startingLevel(100)
.enemyLevel(100);
vi.spyOn(allMoves[Moves.RAZOR_LEAF], "accuracy", "get").mockReturnValue(100);
});
it(
"should activate after the user is hit by a physical attack",
async () => {
await game.startBattle([ Species.CHARIZARD, Species.TURTONATOR ]);
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
game.move.select(Moves.SPLASH);
game.move.select(Moves.SHELL_TRAP, 1);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]);
await game.phaseInterceptor.to(MoveEndPhase);
const movePhase = game.scene.getCurrentPhase();
expect(movePhase instanceof MovePhase).toBeTruthy();
expect((movePhase as MovePhase).pokemon).toBe(playerPokemon[1]);
await game.phaseInterceptor.to(MoveEndPhase);
enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(p.getMaxHp()));
}
);
it(
"should fail if the user is only hit by special attacks",
async () => {
game.override.enemyMoveset([ Moves.SWIFT ]);
await game.startBattle([ Species.CHARIZARD, Species.TURTONATOR ]);
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
game.move.select(Moves.SPLASH);
game.move.select(Moves.SHELL_TRAP, 1);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]);
await game.phaseInterceptor.to(MoveEndPhase);
const movePhase = game.scene.getCurrentPhase();
expect(movePhase instanceof MovePhase).toBeTruthy();
expect((movePhase as MovePhase).pokemon).not.toBe(playerPokemon[1]);
await game.phaseInterceptor.to(BerryPhase, false);
enemyPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
}
);
it(
"should fail if the user isn't hit with any attack",
async () => {
game.override.enemyMoveset(Moves.SPLASH);
await game.startBattle([ Species.CHARIZARD, Species.TURTONATOR ]);
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
game.move.select(Moves.SPLASH);
game.move.select(Moves.SHELL_TRAP, 1);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]);
await game.phaseInterceptor.to(MoveEndPhase);
const movePhase = game.scene.getCurrentPhase();
expect(movePhase instanceof MovePhase).toBeTruthy();
expect((movePhase as MovePhase).pokemon).not.toBe(playerPokemon[1]);
await game.phaseInterceptor.to(BerryPhase, false);
enemyPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
}
);
it(
"should not activate from an ally's attack",
async () => {
game.override.enemyMoveset(Moves.SPLASH);
await game.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
game.move.select(Moves.SHELL_TRAP);
game.move.select(Moves.BULLDOZE, 1);
await game.phaseInterceptor.to(MoveEndPhase);
const movePhase = game.scene.getCurrentPhase();
expect(movePhase instanceof MovePhase).toBeTruthy();
expect((movePhase as MovePhase).pokemon).not.toBe(playerPokemon[1]);
const enemyStartingHp = enemyPokemon.map(p => p.hp);
await game.phaseInterceptor.to(BerryPhase, false);
enemyPokemon.forEach((p, i) => expect(p.hp).toBe(enemyStartingHp[i]));
}
);
it(
"should not activate from a subsequent physical attack",
async () => {
game.override.battleType("single");
vi.spyOn(allMoves[Moves.RAZOR_LEAF], "priority", "get").mockReturnValue(-4);
await game.startBattle([ Species.CHARIZARD ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.SHELL_TRAP);
await game.phaseInterceptor.to(BerryPhase, false);
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
}
);
});