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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
115 lines
4.2 KiB
TypeScript
115 lines
4.2 KiB
TypeScript
import { Stat } from "#enums/stat";
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import { StockpilingTag } from "#app/data/battler-tags";
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import type { TurnMove } from "#app/field/pokemon";
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import { MoveResult } from "#app/field/pokemon";
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import { CommandPhase } from "#app/phases/command-phase";
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import { TurnInitPhase } from "#app/phases/turn-init-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Stockpile", () => {
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describe("integration tests", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.enemySpecies(Species.RATTATA);
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game.override.enemyMoveset(Moves.SPLASH);
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game.override.enemyAbility(Abilities.NONE);
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game.override.startingLevel(2000);
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game.override.moveset([ Moves.STOCKPILE, Moves.SPLASH ]);
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game.override.ability(Abilities.NONE);
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});
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it("gains a stockpile stack and raises user's DEF and SPDEF stat stages by 1 on each use, fails at max stacks (3)", async () => {
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await game.startBattle([ Species.ABOMASNOW ]);
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const user = game.scene.getPlayerPokemon()!;
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// Unfortunately, Stockpile stacks are not directly queryable (i.e. there is no pokemon.getStockpileStacks()),
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// we just have to know that they're implemented as a BattlerTag.
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expect(user.getTag(StockpilingTag)).toBeUndefined();
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expect(user.getStatStage(Stat.DEF)).toBe(0);
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expect(user.getStatStage(Stat.SPDEF)).toBe(0);
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// use Stockpile four times
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for (let i = 0; i < 4; i++) {
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if (i !== 0) {
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await game.phaseInterceptor.to(CommandPhase);
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}
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game.move.select(Moves.STOCKPILE);
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await game.phaseInterceptor.to(TurnInitPhase);
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const stockpilingTag = user.getTag(StockpilingTag)!;
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if (i < 3) { // first three uses should behave normally
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expect(user.getStatStage(Stat.DEF)).toBe(i + 1);
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expect(user.getStatStage(Stat.SPDEF)).toBe(i + 1);
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expect(stockpilingTag).toBeDefined();
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expect(stockpilingTag.stockpiledCount).toBe(i + 1);
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} else { // fourth should have failed
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expect(user.getStatStage(Stat.DEF)).toBe(3);
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expect(user.getStatStage(Stat.SPDEF)).toBe(3);
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expect(stockpilingTag).toBeDefined();
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expect(stockpilingTag.stockpiledCount).toBe(3);
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expect(user.getMoveHistory().at(-1)).toMatchObject<TurnMove>({ result: MoveResult.FAIL, move: Moves.STOCKPILE, targets: [ user.getBattlerIndex() ]});
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}
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}
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});
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it("gains a stockpile stack even if user's DEF and SPDEF stat stages are at +6", async () => {
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await game.startBattle([ Species.ABOMASNOW ]);
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const user = game.scene.getPlayerPokemon()!;
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user.setStatStage(Stat.DEF, 6);
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user.setStatStage(Stat.SPDEF, 6);
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expect(user.getTag(StockpilingTag)).toBeUndefined();
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expect(user.getStatStage(Stat.DEF)).toBe(6);
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expect(user.getStatStage(Stat.SPDEF)).toBe(6);
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game.move.select(Moves.STOCKPILE);
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await game.phaseInterceptor.to(TurnInitPhase);
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const stockpilingTag = user.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeDefined();
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expect(stockpilingTag.stockpiledCount).toBe(1);
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expect(user.getStatStage(Stat.DEF)).toBe(6);
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expect(user.getStatStage(Stat.SPDEF)).toBe(6);
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// do it again, just for good measure
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(Moves.STOCKPILE);
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await game.phaseInterceptor.to(TurnInitPhase);
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const stockpilingTagAgain = user.getTag(StockpilingTag)!;
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expect(stockpilingTagAgain).toBeDefined();
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expect(stockpilingTagAgain.stockpiledCount).toBe(2);
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expect(user.getStatStage(Stat.DEF)).toBe(6);
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expect(user.getStatStage(Stat.SPDEF)).toBe(6);
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});
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});
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});
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