pokerogue/test/moves/stockpile.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

115 lines
4.2 KiB
TypeScript

import { Stat } from "#enums/stat";
import { StockpilingTag } from "#app/data/battler-tags";
import type { TurnMove } from "#app/field/pokemon";
import { MoveResult } from "#app/field/pokemon";
import { CommandPhase } from "#app/phases/command-phase";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Stockpile", () => {
describe("integration tests", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.enemySpecies(Species.RATTATA);
game.override.enemyMoveset(Moves.SPLASH);
game.override.enemyAbility(Abilities.NONE);
game.override.startingLevel(2000);
game.override.moveset([ Moves.STOCKPILE, Moves.SPLASH ]);
game.override.ability(Abilities.NONE);
});
it("gains a stockpile stack and raises user's DEF and SPDEF stat stages by 1 on each use, fails at max stacks (3)", async () => {
await game.startBattle([ Species.ABOMASNOW ]);
const user = game.scene.getPlayerPokemon()!;
// Unfortunately, Stockpile stacks are not directly queryable (i.e. there is no pokemon.getStockpileStacks()),
// we just have to know that they're implemented as a BattlerTag.
expect(user.getTag(StockpilingTag)).toBeUndefined();
expect(user.getStatStage(Stat.DEF)).toBe(0);
expect(user.getStatStage(Stat.SPDEF)).toBe(0);
// use Stockpile four times
for (let i = 0; i < 4; i++) {
if (i !== 0) {
await game.phaseInterceptor.to(CommandPhase);
}
game.move.select(Moves.STOCKPILE);
await game.phaseInterceptor.to(TurnInitPhase);
const stockpilingTag = user.getTag(StockpilingTag)!;
if (i < 3) { // first three uses should behave normally
expect(user.getStatStage(Stat.DEF)).toBe(i + 1);
expect(user.getStatStage(Stat.SPDEF)).toBe(i + 1);
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(i + 1);
} else { // fourth should have failed
expect(user.getStatStage(Stat.DEF)).toBe(3);
expect(user.getStatStage(Stat.SPDEF)).toBe(3);
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(3);
expect(user.getMoveHistory().at(-1)).toMatchObject<TurnMove>({ result: MoveResult.FAIL, move: Moves.STOCKPILE, targets: [ user.getBattlerIndex() ]});
}
}
});
it("gains a stockpile stack even if user's DEF and SPDEF stat stages are at +6", async () => {
await game.startBattle([ Species.ABOMASNOW ]);
const user = game.scene.getPlayerPokemon()!;
user.setStatStage(Stat.DEF, 6);
user.setStatStage(Stat.SPDEF, 6);
expect(user.getTag(StockpilingTag)).toBeUndefined();
expect(user.getStatStage(Stat.DEF)).toBe(6);
expect(user.getStatStage(Stat.SPDEF)).toBe(6);
game.move.select(Moves.STOCKPILE);
await game.phaseInterceptor.to(TurnInitPhase);
const stockpilingTag = user.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(1);
expect(user.getStatStage(Stat.DEF)).toBe(6);
expect(user.getStatStage(Stat.SPDEF)).toBe(6);
// do it again, just for good measure
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.STOCKPILE);
await game.phaseInterceptor.to(TurnInitPhase);
const stockpilingTagAgain = user.getTag(StockpilingTag)!;
expect(stockpilingTagAgain).toBeDefined();
expect(stockpilingTagAgain.stockpiledCount).toBe(2);
expect(user.getStatStage(Stat.DEF)).toBe(6);
expect(user.getStatStage(Stat.SPDEF)).toBe(6);
});
});
});