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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
68 lines
2.1 KiB
TypeScript
68 lines
2.1 KiB
TypeScript
import { Stat } from "#enums/stat";
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import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Tackle", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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const moveToUse = Moves.TACKLE;
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game.override.battleType("single");
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game.override.enemySpecies(Species.MAGIKARP);
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game.override.startingLevel(1);
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game.override.startingWave(97);
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game.override.moveset([ moveToUse ]);
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game.override.enemyMoveset([ Moves.GROWTH, Moves.GROWTH, Moves.GROWTH, Moves.GROWTH ]);
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game.override.disableCrits();
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});
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it("TACKLE against ghost", async () => {
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const moveToUse = Moves.TACKLE;
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game.override.enemySpecies(Species.GENGAR);
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await game.startBattle([
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Species.MIGHTYENA,
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]);
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const hpOpponent = game.scene.currentBattle.enemyParty[0].hp;
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game.move.select(moveToUse);
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await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnEndPhase);
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const hpLost = hpOpponent - game.scene.currentBattle.enemyParty[0].hp;
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expect(hpLost).toBe(0);
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}, 20000);
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it("TACKLE against not resistant", async () => {
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const moveToUse = Moves.TACKLE;
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await game.startBattle([
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Species.MIGHTYENA,
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]);
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game.scene.currentBattle.enemyParty[0].stats[Stat.DEF] = 50;
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game.scene.getPlayerParty()[0].stats[Stat.ATK] = 50;
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const hpOpponent = game.scene.currentBattle.enemyParty[0].hp;
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game.move.select(moveToUse);
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await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnEndPhase);
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const hpLost = hpOpponent - game.scene.currentBattle.enemyParty[0].hp;
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expect(hpLost).toBeGreaterThan(0);
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expect(hpLost).toBeLessThan(4);
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}, 20000);
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});
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