pokerogue/test/moves/u_turn.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

108 lines
3.9 KiB
TypeScript

import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - U-turn", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemySpecies(Species.GENGAR)
.startingLevel(90)
.startingWave(97)
.moveset([ Moves.U_TURN ])
.enemyMoveset(Moves.SPLASH)
.disableCrits();
});
it("triggers regenerator a single time when a regenerator user switches out with u-turn", async () => {
// arrange
const playerHp = 1;
game.override.ability(Abilities.REGENERATOR);
await game.classicMode.startBattle([ Species.RAICHU, Species.SHUCKLE ]);
game.scene.getPlayerPokemon()!.hp = playerHp;
// act
game.move.select(Moves.U_TURN);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase");
// assert
expect(game.scene.getPlayerParty()[1].hp).toEqual(Math.floor(game.scene.getPlayerParty()[1].getMaxHp() * 0.33 + playerHp));
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(Species.SHUCKLE);
}, 20000);
it("triggers rough skin on the u-turn user before a new pokemon is switched in", async () => {
// arrange
game.override.enemyAbility(Abilities.ROUGH_SKIN);
await game.classicMode.startBattle([ Species.RAICHU, Species.SHUCKLE ]);
// act
game.move.select(Moves.U_TURN);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("SwitchPhase", false);
// assert
const playerPkm = game.scene.getPlayerPokemon()!;
expect(playerPkm.hp).not.toEqual(playerPkm.getMaxHp());
expect(game.scene.getEnemyPokemon()!.battleData.abilityRevealed).toBe(true); // proxy for asserting ability activated
expect(playerPkm.species.speciesId).toEqual(Species.RAICHU);
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
}, 20000);
it("triggers contact abilities on the u-turn user (eg poison point) before a new pokemon is switched in", async () => {
// arrange
game.override.enemyAbility(Abilities.POISON_POINT);
await game.classicMode.startBattle([ Species.RAICHU, Species.SHUCKLE ]);
vi.spyOn(game.scene.getEnemyPokemon()!, "randSeedInt").mockReturnValue(0);
// act
game.move.select(Moves.U_TURN);
await game.phaseInterceptor.to("SwitchPhase", false);
// assert
const playerPkm = game.scene.getPlayerPokemon()!;
expect(playerPkm.status?.effect).toEqual(StatusEffect.POISON);
expect(playerPkm.species.speciesId).toEqual(Species.RAICHU);
expect(game.scene.getEnemyPokemon()!.battleData.abilityRevealed).toBe(true); // proxy for asserting ability activated
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
}, 20000);
it("still forces a switch if u-turn KO's the opponent", async () => {
game.override.startingLevel(1000); // Ensure that U-Turn KO's the opponent
await game.classicMode.startBattle([
Species.RAICHU,
Species.SHUCKLE
]);
const enemy = game.scene.getEnemyPokemon()!;
// KO the opponent with U-Turn
game.move.select(Moves.U_TURN);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.isFainted()).toBe(true);
// Check that U-Turn forced a switch
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(Species.SHUCKLE);
});
});