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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
104 lines
3.2 KiB
TypeScript
104 lines
3.2 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { MoveResult } from "#app/field/pokemon";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Upper Hand", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset(Moves.UPPER_HAND)
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.ability(Abilities.BALL_FETCH)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.QUICK_ATTACK)
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.startingLevel(100)
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.enemyLevel(100);
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});
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it("should flinch the opponent before they use a priority attack", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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const feebas = game.scene.getPlayerPokemon()!;
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const magikarp = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.UPPER_HAND);
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await game.phaseInterceptor.to("BerryPhase");
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expect(feebas.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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expect(magikarp.isFullHp()).toBeFalsy();
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expect(feebas.isFullHp()).toBeTruthy();
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});
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it.each([
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{ descriptor: "non-priority attack", move: Moves.TACKLE },
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{ descriptor: "status move", move: Moves.BABY_DOLL_EYES }
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])("should fail when the opponent selects a $descriptor", async ({ move }) => {
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game.override.enemyMoveset(move);
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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const feebas = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.UPPER_HAND);
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await game.phaseInterceptor.to("BerryPhase");
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expect(feebas.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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});
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it("should flinch the opponent before they use an attack boosted by Gale Wings", async () => {
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game.override
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.enemyAbility(Abilities.GALE_WINGS)
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.enemyMoveset(Moves.GUST);
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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const feebas = game.scene.getPlayerPokemon()!;
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const magikarp = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.UPPER_HAND);
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await game.phaseInterceptor.to("BerryPhase");
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expect(feebas.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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expect(magikarp.isFullHp()).toBeFalsy();
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expect(feebas.isFullHp()).toBeTruthy();
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});
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it("should fail if the target has already moved", async () => {
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game.override
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.enemyMoveset(Moves.FAKE_OUT)
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.enemyAbility(Abilities.SHEER_FORCE);
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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const feebas = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.UPPER_HAND);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(feebas.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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expect(feebas.isFullHp()).toBeFalsy();
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});
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});
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