mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-03-01 15:39:08 +00:00
* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
167 lines
5.5 KiB
TypeScript
167 lines
5.5 KiB
TypeScript
import { GameModes } from "#app/game-mode";
|
|
import { pokerogueApi } from "#app/plugins/api/pokerogue-api";
|
|
import type OptionSelectUiHandler from "#app/ui/settings/option-select-ui-handler";
|
|
import { Mode } from "#app/ui/ui";
|
|
import { Biome } from "#enums/biome";
|
|
import { Button } from "#enums/buttons";
|
|
import { Moves } from "#enums/moves";
|
|
import { Species } from "#enums/species";
|
|
import GameManager from "#test/testUtils/gameManager";
|
|
import type { MockClock } from "#test/testUtils/mocks/mockClock";
|
|
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
|
|
|
describe("Reload", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({
|
|
type: Phaser.HEADLESS,
|
|
});
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
vi.spyOn(pokerogueApi, "getGameTitleStats").mockResolvedValue({ battleCount: -1, playerCount: -1 });
|
|
vi.spyOn(pokerogueApi.daily, "getSeed").mockResolvedValue("test-seed");
|
|
});
|
|
|
|
it("should not have RNG inconsistencies in a Classic run", async () => {
|
|
await game.classicMode.startBattle();
|
|
|
|
const preReloadRngState = Phaser.Math.RND.state();
|
|
|
|
await game.reload.reloadSession();
|
|
|
|
const postReloadRngState = Phaser.Math.RND.state();
|
|
|
|
expect(preReloadRngState).toBe(postReloadRngState);
|
|
}, 20000);
|
|
|
|
it("should not have RNG inconsistencies after a biome switch", async () => {
|
|
game.override
|
|
.startingWave(10)
|
|
.battleType("single")
|
|
.startingLevel(100) // Avoid levelling up
|
|
.disableTrainerWaves()
|
|
.moveset([ Moves.SPLASH ])
|
|
.enemyMoveset(Moves.SPLASH);
|
|
await game.dailyMode.startBattle();
|
|
|
|
// Transition from Wave 10 to Wave 11 in order to trigger biome switch
|
|
game.move.select(Moves.SPLASH);
|
|
await game.doKillOpponents();
|
|
game.onNextPrompt("SelectBiomePhase", Mode.OPTION_SELECT, () => {
|
|
(game.scene.time as MockClock).overrideDelay = null;
|
|
const optionSelectUiHandler = game.scene.ui.getHandler() as OptionSelectUiHandler;
|
|
game.scene.time.delayedCall(1010, () => optionSelectUiHandler.processInput(Button.ACTION));
|
|
game.endPhase();
|
|
(game.scene.time as MockClock).overrideDelay = 1;
|
|
});
|
|
await game.toNextWave();
|
|
expect(game.phaseInterceptor.log).toContain("NewBiomeEncounterPhase");
|
|
|
|
const preReloadRngState = Phaser.Math.RND.state();
|
|
|
|
await game.reload.reloadSession();
|
|
|
|
const postReloadRngState = Phaser.Math.RND.state();
|
|
|
|
expect(preReloadRngState).toBe(postReloadRngState);
|
|
}, 20000);
|
|
|
|
it("should not have weather inconsistencies after a biome switch", async () => {
|
|
game.override
|
|
.startingWave(10)
|
|
.startingBiome(Biome.ICE_CAVE) // Will lead to Snowy Forest with randomly generated weather
|
|
.battleType("single")
|
|
.startingLevel(100) // Avoid levelling up
|
|
.disableTrainerWaves()
|
|
.moveset([ Moves.SPLASH ])
|
|
.enemyMoveset(Moves.SPLASH);
|
|
await game.classicMode.startBattle(); // Apparently daily mode would override the biome
|
|
|
|
// Transition from Wave 10 to Wave 11 in order to trigger biome switch
|
|
game.move.select(Moves.SPLASH);
|
|
await game.doKillOpponents();
|
|
await game.toNextWave();
|
|
expect(game.phaseInterceptor.log).toContain("NewBiomeEncounterPhase");
|
|
|
|
const preReloadWeather = game.scene.arena.weather;
|
|
|
|
await game.reload.reloadSession();
|
|
|
|
const postReloadWeather = game.scene.arena.weather;
|
|
|
|
expect(postReloadWeather).toStrictEqual(preReloadWeather);
|
|
}, 20000);
|
|
|
|
it("should not have RNG inconsistencies at a Daily run wild Pokemon fight", async () => {
|
|
await game.dailyMode.startBattle();
|
|
|
|
const preReloadRngState = Phaser.Math.RND.state();
|
|
|
|
await game.reload.reloadSession();
|
|
|
|
const postReloadRngState = Phaser.Math.RND.state();
|
|
|
|
expect(preReloadRngState).toBe(postReloadRngState);
|
|
}, 20000);
|
|
|
|
it("should not have RNG inconsistencies at a Daily run double battle", async () => {
|
|
game.override.battleType("double");
|
|
await game.dailyMode.startBattle();
|
|
|
|
const preReloadRngState = Phaser.Math.RND.state();
|
|
|
|
await game.reload.reloadSession();
|
|
|
|
const postReloadRngState = Phaser.Math.RND.state();
|
|
|
|
expect(preReloadRngState).toBe(postReloadRngState);
|
|
}, 20000);
|
|
|
|
it("should not have RNG inconsistencies at a Daily run Gym Leader fight", async () => {
|
|
game.override.battleType("single").startingWave(40);
|
|
await game.dailyMode.startBattle();
|
|
|
|
const preReloadRngState = Phaser.Math.RND.state();
|
|
|
|
await game.reload.reloadSession();
|
|
|
|
const postReloadRngState = Phaser.Math.RND.state();
|
|
|
|
expect(preReloadRngState).toBe(postReloadRngState);
|
|
}, 20000);
|
|
|
|
it("should not have RNG inconsistencies at a Daily run regular trainer fight", async () => {
|
|
game.override.battleType("single").startingWave(45);
|
|
await game.dailyMode.startBattle();
|
|
|
|
const preReloadRngState = Phaser.Math.RND.state();
|
|
|
|
await game.reload.reloadSession();
|
|
|
|
const postReloadRngState = Phaser.Math.RND.state();
|
|
|
|
expect(preReloadRngState).toBe(postReloadRngState);
|
|
}, 20000);
|
|
|
|
it("should not have RNG inconsistencies at a Daily run wave 50 Boss fight", async () => {
|
|
game.override.battleType("single").startingWave(50);
|
|
await game.runToFinalBossEncounter([ Species.BULBASAUR ], GameModes.DAILY);
|
|
|
|
const preReloadRngState = Phaser.Math.RND.state();
|
|
|
|
await game.reload.reloadSession();
|
|
|
|
const postReloadRngState = Phaser.Math.RND.state();
|
|
|
|
expect(preReloadRngState).toBe(postReloadRngState);
|
|
}, 20000);
|
|
});
|