pokerogue/src/ui/ui-handler.ts

59 lines
1.3 KiB
TypeScript

import BattleScene from "../battle-scene";
import { TextStyle, getTextColor } from "./text";
import { Mode } from "./ui";
import {Button} from "#enums/buttons";
/**
* A basic abstract class to act as a holder and processor for UI elements.
*/
export default abstract class UiHandler {
protected scene: BattleScene;
protected mode: integer | null;
protected cursor: integer = 0;
public active: boolean = false;
/**
* @param {BattleScene} scene The same scene as everything else.
* @param {Mode} mode The mode of the UI element. These should be unique.
*/
constructor(scene: BattleScene, mode: Mode | null = null) {
this.scene = scene;
this.mode = mode;
}
abstract setup(): void;
show(_args: any[]): boolean {
this.active = true;
return true;
}
abstract processInput(button: Button): boolean;
getUi() {
return this.scene.ui;
}
getTextColor(style: TextStyle, shadow: boolean = false): string {
return getTextColor(style, shadow, this.scene.uiTheme);
}
getCursor(): integer {
return this.cursor;
}
setCursor(cursor: integer): boolean {
const changed = this.cursor !== cursor;
if (changed) {
this.cursor = cursor;
}
return changed;
}
clear() {
this.active = false;
}
}