pokerogue/src/test/abilities/protean.test.ts
Adrian T. 2b12326280
[Dev] Move function from testUtils.ts to gameManager.ts (1/3) (#3430)
* move mockHitCheck to gameManager

* add abstract base class and move helper class

* add param for single target miss
2024-08-09 10:37:10 -04:00

364 lines
11 KiB
TypeScript

import { allMoves } from "#app/data/move.js";
import { Type } from "#app/data/type.js";
import { Weather, WeatherType } from "#app/data/weather.js";
import { PlayerPokemon } from "#app/field/pokemon.js";
import { TurnEndPhase } from "#app/phases.js";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Biome } from "#enums/biome";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
import GameManager from "#test/utils/gameManager";
import { getMovePosition } from "#test/utils/gameManagerUtils";
import { SPLASH_ONLY } from "#test/utils/testUtils";
const TIMEOUT = 20 * 1000;
describe("Abilities - Protean", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.ability(Abilities.PROTEAN);
game.override.startingLevel(100);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyMoveset([Moves.ENDURE, Moves.ENDURE, Moves.ENDURE, Moves.ENDURE]);
});
test(
"ability applies and changes a pokemon's type",
async () => {
game.override.moveset([Moves.SPLASH]);
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
await game.phaseInterceptor.to(TurnEndPhase);
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.SPLASH);
},
TIMEOUT,
);
test.skip(
"ability applies only once per switch in",
async () => {
game.override.moveset([Moves.SPLASH, Moves.AGILITY]);
await game.startBattle([Species.MAGIKARP, Species.BULBASAUR]);
let leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
await game.phaseInterceptor.to(TurnEndPhase);
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.SPLASH);
game.doAttack(getMovePosition(game.scene, 0, Moves.AGILITY));
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.summonData.abilitiesApplied.filter((a) => a === Abilities.PROTEAN)).toHaveLength(1);
const leadPokemonType = Type[leadPokemon.getTypes()[0]];
const moveType = Type[allMoves[Moves.AGILITY].defaultType];
expect(leadPokemonType).not.toBe(moveType);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.toNextTurn();
leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
await game.phaseInterceptor.to(TurnEndPhase);
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.SPLASH);
},
TIMEOUT,
);
test(
"ability applies correctly even if the pokemon's move has a variable type",
async () => {
game.override.moveset([Moves.WEATHER_BALL]);
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
game.scene.arena.weather = new Weather(WeatherType.SUNNY);
game.doAttack(getMovePosition(game.scene, 0, Moves.WEATHER_BALL));
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.summonData.abilitiesApplied).toContain(Abilities.PROTEAN);
expect(leadPokemon.getTypes()).toHaveLength(1);
const leadPokemonType = Type[leadPokemon.getTypes()[0]],
moveType = Type[Type.FIRE];
expect(leadPokemonType).toBe(moveType);
},
TIMEOUT,
);
test(
"ability applies correctly even if the type has changed by another ability",
async () => {
game.override.moveset([Moves.TACKLE]);
game.override.passiveAbility(Abilities.REFRIGERATE);
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.summonData.abilitiesApplied).toContain(Abilities.PROTEAN);
expect(leadPokemon.getTypes()).toHaveLength(1);
const leadPokemonType = Type[leadPokemon.getTypes()[0]],
moveType = Type[Type.ICE];
expect(leadPokemonType).toBe(moveType);
},
TIMEOUT,
);
test(
"ability applies correctly even if the pokemon's move calls another move",
async () => {
game.override.moveset([Moves.NATURE_POWER]);
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
game.scene.arena.biomeType = Biome.MOUNTAIN;
game.doAttack(getMovePosition(game.scene, 0, Moves.NATURE_POWER));
await game.phaseInterceptor.to(TurnEndPhase);
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.AIR_SLASH);
},
TIMEOUT,
);
test(
"ability applies correctly even if the pokemon's move is delayed / charging",
async () => {
game.override.moveset([Moves.DIG]);
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
game.doAttack(getMovePosition(game.scene, 0, Moves.DIG));
await game.phaseInterceptor.to(TurnEndPhase);
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.DIG);
},
TIMEOUT,
);
test(
"ability applies correctly even if the pokemon's move misses",
async () => {
game.override.moveset([Moves.TACKLE]);
game.override.enemyMoveset(SPLASH_ONLY);
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
await game.move.forceMiss();
await game.phaseInterceptor.to(TurnEndPhase);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon.isFullHp()).toBe(true);
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.TACKLE);
},
TIMEOUT,
);
test(
"ability applies correctly even if the pokemon's move is protected against",
async () => {
game.override.moveset([Moves.TACKLE]);
game.override.enemyMoveset([Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT]);
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
await game.phaseInterceptor.to(TurnEndPhase);
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.TACKLE);
},
TIMEOUT,
);
test(
"ability applies correctly even if the pokemon's move fails because of type immunity",
async () => {
game.override.moveset([Moves.TACKLE]);
game.override.enemySpecies(Species.GASTLY);
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
await game.phaseInterceptor.to(TurnEndPhase);
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.TACKLE);
},
TIMEOUT,
);
test(
"ability is not applied if pokemon's type is the same as the move's type",
async () => {
game.override.moveset([Moves.SPLASH]);
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
leadPokemon.summonData.types = [allMoves[Moves.SPLASH].defaultType];
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.PROTEAN);
},
TIMEOUT,
);
test(
"ability is not applied if pokemon is terastallized",
async () => {
game.override.moveset([Moves.SPLASH]);
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
vi.spyOn(leadPokemon, "isTerastallized").mockReturnValue(true);
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.PROTEAN);
},
TIMEOUT,
);
test(
"ability is not applied if pokemon uses struggle",
async () => {
game.override.moveset([Moves.STRUGGLE]);
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
game.doAttack(getMovePosition(game.scene, 0, Moves.STRUGGLE));
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.PROTEAN);
},
TIMEOUT,
);
test(
"ability is not applied if the pokemon's move fails",
async () => {
game.override.moveset([Moves.BURN_UP]);
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
game.doAttack(getMovePosition(game.scene, 0, Moves.BURN_UP));
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.PROTEAN);
},
TIMEOUT,
);
test(
"ability applies correctly even if the pokemon's Trick-or-Treat fails",
async () => {
game.override.moveset([Moves.TRICK_OR_TREAT]);
game.override.enemySpecies(Species.GASTLY);
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
game.doAttack(getMovePosition(game.scene, 0, Moves.TRICK_OR_TREAT));
await game.phaseInterceptor.to(TurnEndPhase);
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.TRICK_OR_TREAT);
},
TIMEOUT,
);
test(
"ability applies correctly and the pokemon curses itself",
async () => {
game.override.moveset([Moves.CURSE]);
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
game.doAttack(getMovePosition(game.scene, 0, Moves.CURSE));
await game.phaseInterceptor.to(TurnEndPhase);
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.CURSE);
expect(leadPokemon.getTag(BattlerTagType.CURSED)).not.toBe(undefined);
},
TIMEOUT,
);
});
function testPokemonTypeMatchesDefaultMoveType(pokemon: PlayerPokemon, move: Moves) {
expect(pokemon.summonData.abilitiesApplied).toContain(Abilities.PROTEAN);
expect(pokemon.getTypes()).toHaveLength(1);
const pokemonType = Type[pokemon.getTypes()[0]],
moveType = Type[allMoves[move].defaultType];
expect(pokemonType).toBe(moveType);
}