mirror of
https://github.com/pagefaultgames/pokerogue.git
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2b12326280
* move mockHitCheck to gameManager * add abstract base class and move helper class * add param for single target miss
364 lines
11 KiB
TypeScript
364 lines
11 KiB
TypeScript
import { allMoves } from "#app/data/move.js";
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import { Type } from "#app/data/type.js";
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import { Weather, WeatherType } from "#app/data/weather.js";
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import { PlayerPokemon } from "#app/field/pokemon.js";
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import { TurnEndPhase } from "#app/phases.js";
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import { Abilities } from "#enums/abilities";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { Biome } from "#enums/biome";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
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import GameManager from "#test/utils/gameManager";
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import { getMovePosition } from "#test/utils/gameManagerUtils";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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const TIMEOUT = 20 * 1000;
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describe("Abilities - Protean", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.ability(Abilities.PROTEAN);
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game.override.startingLevel(100);
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game.override.enemySpecies(Species.RATTATA);
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game.override.enemyMoveset([Moves.ENDURE, Moves.ENDURE, Moves.ENDURE, Moves.ENDURE]);
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});
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test(
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"ability applies and changes a pokemon's type",
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async () => {
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game.override.moveset([Moves.SPLASH]);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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await game.phaseInterceptor.to(TurnEndPhase);
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testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.SPLASH);
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},
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TIMEOUT,
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);
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test.skip(
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"ability applies only once per switch in",
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async () => {
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game.override.moveset([Moves.SPLASH, Moves.AGILITY]);
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await game.startBattle([Species.MAGIKARP, Species.BULBASAUR]);
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let leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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await game.phaseInterceptor.to(TurnEndPhase);
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testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.SPLASH);
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game.doAttack(getMovePosition(game.scene, 0, Moves.AGILITY));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.summonData.abilitiesApplied.filter((a) => a === Abilities.PROTEAN)).toHaveLength(1);
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const leadPokemonType = Type[leadPokemon.getTypes()[0]];
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const moveType = Type[allMoves[Moves.AGILITY].defaultType];
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expect(leadPokemonType).not.toBe(moveType);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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await game.phaseInterceptor.to(TurnEndPhase);
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testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.SPLASH);
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},
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TIMEOUT,
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);
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test(
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"ability applies correctly even if the pokemon's move has a variable type",
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async () => {
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game.override.moveset([Moves.WEATHER_BALL]);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.scene.arena.weather = new Weather(WeatherType.SUNNY);
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game.doAttack(getMovePosition(game.scene, 0, Moves.WEATHER_BALL));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.summonData.abilitiesApplied).toContain(Abilities.PROTEAN);
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expect(leadPokemon.getTypes()).toHaveLength(1);
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const leadPokemonType = Type[leadPokemon.getTypes()[0]],
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moveType = Type[Type.FIRE];
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expect(leadPokemonType).toBe(moveType);
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},
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TIMEOUT,
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);
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test(
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"ability applies correctly even if the type has changed by another ability",
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async () => {
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game.override.moveset([Moves.TACKLE]);
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game.override.passiveAbility(Abilities.REFRIGERATE);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.summonData.abilitiesApplied).toContain(Abilities.PROTEAN);
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expect(leadPokemon.getTypes()).toHaveLength(1);
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const leadPokemonType = Type[leadPokemon.getTypes()[0]],
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moveType = Type[Type.ICE];
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expect(leadPokemonType).toBe(moveType);
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},
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TIMEOUT,
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);
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test(
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"ability applies correctly even if the pokemon's move calls another move",
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async () => {
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game.override.moveset([Moves.NATURE_POWER]);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.scene.arena.biomeType = Biome.MOUNTAIN;
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game.doAttack(getMovePosition(game.scene, 0, Moves.NATURE_POWER));
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await game.phaseInterceptor.to(TurnEndPhase);
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testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.AIR_SLASH);
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},
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TIMEOUT,
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);
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test(
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"ability applies correctly even if the pokemon's move is delayed / charging",
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async () => {
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game.override.moveset([Moves.DIG]);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.doAttack(getMovePosition(game.scene, 0, Moves.DIG));
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await game.phaseInterceptor.to(TurnEndPhase);
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testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.DIG);
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},
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TIMEOUT,
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);
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test(
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"ability applies correctly even if the pokemon's move misses",
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async () => {
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game.override.moveset([Moves.TACKLE]);
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game.override.enemyMoveset(SPLASH_ONLY);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
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await game.move.forceMiss();
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await game.phaseInterceptor.to(TurnEndPhase);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon.isFullHp()).toBe(true);
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testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.TACKLE);
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},
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TIMEOUT,
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);
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test(
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"ability applies correctly even if the pokemon's move is protected against",
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async () => {
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game.override.moveset([Moves.TACKLE]);
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game.override.enemyMoveset([Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT]);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
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await game.phaseInterceptor.to(TurnEndPhase);
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testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.TACKLE);
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},
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TIMEOUT,
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);
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test(
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"ability applies correctly even if the pokemon's move fails because of type immunity",
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async () => {
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game.override.moveset([Moves.TACKLE]);
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game.override.enemySpecies(Species.GASTLY);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
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await game.phaseInterceptor.to(TurnEndPhase);
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testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.TACKLE);
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},
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TIMEOUT,
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);
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test(
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"ability is not applied if pokemon's type is the same as the move's type",
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async () => {
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game.override.moveset([Moves.SPLASH]);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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leadPokemon.summonData.types = [allMoves[Moves.SPLASH].defaultType];
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.PROTEAN);
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},
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TIMEOUT,
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);
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test(
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"ability is not applied if pokemon is terastallized",
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async () => {
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game.override.moveset([Moves.SPLASH]);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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vi.spyOn(leadPokemon, "isTerastallized").mockReturnValue(true);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.PROTEAN);
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},
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TIMEOUT,
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);
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test(
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"ability is not applied if pokemon uses struggle",
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async () => {
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game.override.moveset([Moves.STRUGGLE]);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.doAttack(getMovePosition(game.scene, 0, Moves.STRUGGLE));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.PROTEAN);
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},
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TIMEOUT,
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);
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test(
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"ability is not applied if the pokemon's move fails",
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async () => {
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game.override.moveset([Moves.BURN_UP]);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.doAttack(getMovePosition(game.scene, 0, Moves.BURN_UP));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.PROTEAN);
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},
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TIMEOUT,
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);
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test(
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"ability applies correctly even if the pokemon's Trick-or-Treat fails",
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async () => {
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game.override.moveset([Moves.TRICK_OR_TREAT]);
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game.override.enemySpecies(Species.GASTLY);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.doAttack(getMovePosition(game.scene, 0, Moves.TRICK_OR_TREAT));
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await game.phaseInterceptor.to(TurnEndPhase);
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testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.TRICK_OR_TREAT);
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},
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TIMEOUT,
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);
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test(
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"ability applies correctly and the pokemon curses itself",
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async () => {
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game.override.moveset([Moves.CURSE]);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.doAttack(getMovePosition(game.scene, 0, Moves.CURSE));
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await game.phaseInterceptor.to(TurnEndPhase);
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testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.CURSE);
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expect(leadPokemon.getTag(BattlerTagType.CURSED)).not.toBe(undefined);
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},
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TIMEOUT,
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);
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});
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function testPokemonTypeMatchesDefaultMoveType(pokemon: PlayerPokemon, move: Moves) {
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expect(pokemon.summonData.abilitiesApplied).toContain(Abilities.PROTEAN);
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expect(pokemon.getTypes()).toHaveLength(1);
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const pokemonType = Type[pokemon.getTypes()[0]],
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moveType = Type[allMoves[move].defaultType];
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expect(pokemonType).toBe(moveType);
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}
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