pokerogue/src/test/abilities/sturdy.test.ts
NightKev 877d0c6db8
[Test] Stylistic consistency pass on tests (#3378)
* Modify tests to use overrides helper functions

* Apply stylistic consistency to overrides in tests

Also remove some non-test-related expects()
2024-08-06 10:06:25 -04:00

98 lines
2.7 KiB
TypeScript

import { EnemyPokemon } from "#app/field/pokemon.js";
import { DamagePhase, MoveEndPhase } from "#app/phases";
import GameManager from "#test/utils/gameManager";
import { getMovePosition } from "#test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
const TIMEOUT = 20 * 1000;
describe("Abilities - Sturdy", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.starterSpecies(Species.LUCARIO);
game.override.startingLevel(100);
game.override.moveset([Moves.CLOSE_COMBAT, Moves.FISSURE]);
game.override.enemySpecies(Species.ARON);
game.override.enemyLevel(5);
game.override.enemyAbility(Abilities.STURDY);
});
test(
"Sturdy activates when user is at full HP",
async () => {
await game.startBattle();
game.doAttack(getMovePosition(game.scene, 0, Moves.CLOSE_COMBAT));
await game.phaseInterceptor.to(MoveEndPhase);
expect(game.scene.getEnemyParty()[0].hp).toBe(1);
},
TIMEOUT
);
test(
"Sturdy doesn't activate when user is not at full HP",
async () => {
await game.startBattle();
const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0];
enemyPokemon.hp = enemyPokemon.getMaxHp() - 1;
game.doAttack(getMovePosition(game.scene, 0, Moves.CLOSE_COMBAT));
await game.phaseInterceptor.to(DamagePhase);
expect(enemyPokemon.hp).toBe(0);
expect(enemyPokemon.isFainted()).toBe(true);
},
TIMEOUT
);
test(
"Sturdy pokemon should be immune to OHKO moves",
async () => {
await game.startBattle();
game.doAttack(getMovePosition(game.scene, 0, Moves.FISSURE));
await game.phaseInterceptor.to(MoveEndPhase);
const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0];
expect(enemyPokemon.isFullHp()).toBe(true);
},
TIMEOUT
);
test(
"Sturdy is ignored by pokemon with `Abilities.MOLD_BREAKER`",
async () => {
game.override.ability(Abilities.MOLD_BREAKER);
await game.startBattle();
game.doAttack(getMovePosition(game.scene, 0, Moves.CLOSE_COMBAT));
await game.phaseInterceptor.to(DamagePhase);
const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0];
expect(enemyPokemon.hp).toBe(0);
expect(enemyPokemon.isFainted()).toBe(true);
},
TIMEOUT
);
});