pokerogue/src/ui/fight-ui-handler.ts
2023-03-28 14:54:52 -04:00

113 lines
3.0 KiB
TypeScript

import { CommandPhase } from "../battle-phase";
import BattleScene from "../battle-scene";
import { addTextObject, TextStyle } from "../text";
import { Command } from "./command-ui-handler";
import BattleMessageUiHandler from "./battle-message-ui-handler";
import UI, { Mode } from "./ui";
import UiHandler from "./uiHandler";
export default class FightUiHandler extends UiHandler {
private movesContainer: Phaser.GameObjects.Container;
private cursorObj: Phaser.GameObjects.Image;
constructor(scene: BattleScene) {
super(scene, Mode.FIGHT);
}
setup() {
const ui = this.getUi();
const movesContainer = this.scene.add.container(18, -38.7);
ui.add(movesContainer);
this.movesContainer = movesContainer;
}
show(args: any[]) {
super.show(args);
const messageHandler = this.getUi().getMessageHandler();
messageHandler.bg.setTexture('bg_fight');
this.setCursor(this.cursor);
this.displayMoves();
}
processInput(keyCode: integer) {
const ui = this.getUi();
const keyCodes = Phaser.Input.Keyboard.KeyCodes;
let success = false;
if (keyCode === keyCodes.X || keyCode === keyCodes.Z) {
if (keyCode === keyCodes.Z) {
if (((this.scene as BattleScene).getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, this.cursor))
success = true;
} else {
ui.setMode(Mode.COMMAND);
success = true;
}
} else {
switch (keyCode) {
case keyCodes.UP:
if (this.cursor >= 2)
success = this.setCursor(this.cursor - 2);
break;
case keyCodes.DOWN:
if (this.cursor < 2)
success = this.setCursor(this.cursor + 2);
break;
case keyCodes.LEFT:
if (this.cursor % 2 === 1)
success = this.setCursor(this.cursor - 1);
break;
case keyCodes.RIGHT:
if (this.cursor % 2 === 0)
success = this.setCursor(this.cursor + 1);
break;
}
}
if (success)
ui.playSelect();
}
setCursor(cursor: integer): boolean {
const ui = this.getUi();
const ret = super.setCursor(cursor);
if (!this.cursorObj) {
this.cursorObj = this.scene.add.image(0, 0, 'cursor');
ui.add(this.cursorObj);
}
this.cursorObj.setPosition(13 + (cursor % 2 === 1 ? 100 : 0), -31 + (cursor >= 2 ? 15 : 0));
return ret;
}
displayMoves() {
const moveset = (this.scene as BattleScene).getPlayerPokemon().moveset;
for (let m = 0; m < 4; m++) {
const moveText = addTextObject(this.scene, m % 2 === 0 ? 0 : 100, m < 2 ? 0 : 16, '-', TextStyle.WINDOW);
if (m < moveset.length)
moveText.setText(moveset[m].getName());
this.movesContainer.add(moveText);
}
}
clear() {
super.clear();
this.clearMoves();
this.eraseCursor();
}
clearMoves() {
this.movesContainer.removeAll(true);
}
eraseCursor() {
if (this.cursorObj)
this.cursorObj.destroy();
this.cursorObj = null;
}
}