pokerogue/src/locales/es/ability-trigger.ts
cadi 8c8ddd26b5
[Ability] Implement Quick Draw (#2287)
* implement quick draw

* add line

* change ability success condition

* quick draw comes before quick claw effect

* now ability has chance variable to test conditional situation

* add unit test

* Merge branch 'main' into ability-quick-draw

* modifed: ability.getTriggerMessage

* modified: to use pokemon.battleData.abilityRevealed

* modified: changed private variable to public

* erase expect interceptor log

* add localizations

* modified: add comma in locales

* modified: ability docs & trigger logic

* modified: changed test logic
2024-06-24 11:22:15 -04:00

12 lines
712 B
TypeScript

import { SimpleTranslationEntries } from "#app/interfaces/locales";
export const abilityTriggers: SimpleTranslationEntries = {
"blockRecoilDamage" : "¡{{abilityName}} de {{pokemonName}}\nlo protegió del daño de retroceso!",
"badDreams": "¡{{pokemonName}} está atormentado!",
"costar": "{{pokemonName}} copied {{allyName}}'s stat changes!",
"iceFaceAvoidedDamage": "¡{{pokemonNameWithAffix}} evitó\ndaño con {{abilityName}}!",
"trace": "{{pokemonName}} copied {{targetName}}'s\n{{abilityName}}!",
"windPowerCharged": "¡{{pokemonName}} se ha cargado de electricidad gracias a {{moveName}}!",
"quickDraw": "{{pokemonName}} can act faster than normal, thanks to its Quick Draw!",
} as const;