pokerogue/src/ui/battle-message-ui-handler.ts

291 lines
11 KiB
TypeScript

import BattleScene from "../battle-scene";
import { addBBCodeTextObject, addTextObject, getTextColor, TextStyle } from "./text";
import { Mode } from "./ui";
import * as Utils from "../utils";
import MessageUiHandler from "./message-ui-handler";
import { getStatName, Stat } from "../data/pokemon-stat";
import { addWindow } from "./ui-theme";
import BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext";
import {Button} from "#enums/buttons";
import i18next from "i18next";
export default class BattleMessageUiHandler extends MessageUiHandler {
private levelUpStatsContainer: Phaser.GameObjects.Container;
private levelUpStatsIncrContent: Phaser.GameObjects.Text;
private levelUpStatsValuesContent: BBCodeText;
private nameBox: Phaser.GameObjects.NineSlice;
private nameText: Phaser.GameObjects.Text;
public bg: Phaser.GameObjects.Sprite;
public commandWindow: Phaser.GameObjects.NineSlice;
public movesWindowContainer: Phaser.GameObjects.Container;
public nameBoxContainer: Phaser.GameObjects.Container;
constructor(scene: BattleScene) {
super(scene, Mode.MESSAGE);
}
setup(): void {
const ui = this.getUi();
this.textTimer = null;
this.textCallbackTimer = null;
this.bg = this.scene.add.sprite(0, 0, "bg", this.scene.windowType);
this.bg.setName("sprite-battle-msg-bg");
this.bg.setOrigin(0, 1);
ui.add(this.bg);
this.commandWindow = addWindow(this.scene, 202, 0, 118, 48);
this.commandWindow.setName("window-command");
this.commandWindow.setOrigin(0, 1);
this.commandWindow.setVisible(false);
ui.add(this.commandWindow);
this.movesWindowContainer = this.scene.add.container(0, 0);
this.movesWindowContainer.setName("moves-bg");
this.movesWindowContainer.setVisible(false);
const movesWindow = addWindow(this.scene, 0, 0, 243, 48);
movesWindow.setName("moves-window");
movesWindow.setOrigin(0, 1);
const moveDetailsWindow = addWindow(this.scene, 240, 0, 80, 48, false, false, -1, 132);
moveDetailsWindow.setName("move-details-window");
moveDetailsWindow.setOrigin(0, 1);
this.movesWindowContainer.add([movesWindow, moveDetailsWindow]);
ui.add(this.movesWindowContainer);
const messageContainer = this.scene.add.container(12, -39);
ui.add(messageContainer);
const message = addTextObject(this.scene, 0, 0, "", TextStyle.MESSAGE, {
maxLines: 2,
wordWrap: {
width: 1780
}
});
messageContainer.add(message);
this.message = message;
this.nameBoxContainer = this.scene.add.container(0, -16);
this.nameBoxContainer.setVisible(false);
this.nameBox = this.scene.add.nineslice(0, 0, "namebox", this.scene.windowType, 72, 16, 8, 8, 5, 5);
this.nameBox.setOrigin(0, 0);
this.nameText = addTextObject(this.scene, 8, 0, "Rival", TextStyle.MESSAGE, { maxLines: 1 });
this.nameBoxContainer.add(this.nameBox);
this.nameBoxContainer.add(this.nameText);
messageContainer.add(this.nameBoxContainer);
const prompt = this.scene.add.sprite(0, 0, "prompt");
prompt.setVisible(false);
prompt.setOrigin(0, 0);
messageContainer.add(prompt);
this.prompt = prompt;
const levelUpStatsContainer = this.scene.add.container(0, 0);
levelUpStatsContainer.setVisible(false);
ui.add(levelUpStatsContainer);
this.levelUpStatsContainer = levelUpStatsContainer;
const levelUpStatsLabelsContent = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 73, -94, "", TextStyle.WINDOW, { maxLines: 6 });
let levelUpStatsLabelText = "";
const stats = Utils.getEnumValues(Stat);
for (const s of stats) {
levelUpStatsLabelText += `${getStatName(s)}\n`;
}
levelUpStatsLabelsContent.text = levelUpStatsLabelText;
levelUpStatsLabelsContent.x -= levelUpStatsLabelsContent.displayWidth;
const levelUpStatsBg = addWindow(this.scene, (this.scene.game.canvas.width / 6), -100, 80 + levelUpStatsLabelsContent.displayWidth, 100);
levelUpStatsBg.setOrigin(1, 0);
levelUpStatsContainer.add(levelUpStatsBg);
levelUpStatsContainer.add(levelUpStatsLabelsContent);
const levelUpStatsIncrContent = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 50, -94, "+\n+\n+\n+\n+\n+", TextStyle.WINDOW, { maxLines: 6 });
levelUpStatsContainer.add(levelUpStatsIncrContent);
this.levelUpStatsIncrContent = levelUpStatsIncrContent;
const levelUpStatsValuesContent = addBBCodeTextObject(this.scene, (this.scene.game.canvas.width / 6) - 7, -94, "", TextStyle.WINDOW, { maxLines: 6 , lineSpacing: 5});
levelUpStatsValuesContent.setOrigin(1, 0);
levelUpStatsValuesContent.setAlign("right");
levelUpStatsContainer.add(levelUpStatsValuesContent);
this.levelUpStatsValuesContent = levelUpStatsValuesContent;
}
show(args: any[]): boolean {
super.show(args);
this.commandWindow.setVisible(false);
this.movesWindowContainer.setVisible(false);
this.message.setWordWrapWidth(1780);
return true;
}
processInput(button: Button): boolean {
const ui = this.getUi();
if (this.awaitingActionInput) {
if (button === Button.CANCEL || button === Button.ACTION) {
if (this.onActionInput) {
ui.playSelect();
const originalOnActionInput = this.onActionInput;
this.onActionInput = null;
originalOnActionInput();
return true;
}
}
}
return false;
}
clear() {
super.clear();
}
showText(text: string, delay?: integer | null, callback?: Function | null, callbackDelay?: integer | null, prompt?: boolean | null, promptDelay?: integer | null) {
this.hideNameText();
super.showText(text, delay, callback, callbackDelay, prompt, promptDelay);
}
showDialogue(text: string, name?: string, delay?: integer | null, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer) {
name && this.showNameText(name);
super.showDialogue(text, name, delay, callback, callbackDelay, prompt, promptDelay);
}
promptLevelUpStats(partyMemberIndex: integer, prevStats: integer[], showTotals: boolean): Promise<void> {
return new Promise(resolve => {
if (!this.scene.showLevelUpStats) {
return resolve();
}
const newStats = (this.scene as BattleScene).getParty()[partyMemberIndex].stats;
let levelUpStatsValuesText = "";
const stats = Utils.getEnumValues(Stat);
for (const s of stats) {
levelUpStatsValuesText += `${showTotals ? newStats[s] : newStats[s] - prevStats[s]}\n`;
}
this.levelUpStatsValuesContent.text = levelUpStatsValuesText;
this.levelUpStatsIncrContent.setVisible(!showTotals);
this.levelUpStatsContainer.setVisible(true);
this.awaitingActionInput = true;
this.onActionInput = () => {
if (!showTotals) {
return this.promptLevelUpStats(partyMemberIndex, [], true).then(() => resolve());
} else {
this.levelUpStatsContainer.setVisible(false);
resolve();
}
};
});
}
promptIvs(pokemonId: integer, ivs: integer[], shownIvsCount: integer): Promise<void> {
return new Promise(resolve => {
this.scene.executeWithSeedOffset(() => {
let levelUpStatsValuesText = "";
const stats = Utils.getEnumValues(Stat);
const shownStats = this.getTopIvs(ivs, shownIvsCount);
for (const s of stats) {
levelUpStatsValuesText += `${shownStats.indexOf(s) > -1 ? this.getIvDescriptor(ivs[s], s, pokemonId) : "???"}\n`;
}
this.levelUpStatsValuesContent.text = levelUpStatsValuesText;
this.levelUpStatsIncrContent.setVisible(false);
this.levelUpStatsContainer.setVisible(true);
this.awaitingActionInput = true;
this.onActionInput = () => {
this.levelUpStatsContainer.setVisible(false);
resolve();
};
}, pokemonId);
});
}
getTopIvs(ivs: integer[], shownIvsCount: integer): Stat[] {
const stats = Utils.getEnumValues(Stat);
let shownStats: Stat[] = [];
if (shownIvsCount < 6) {
const statsPool = stats.slice(0);
for (let i = 0; i < shownIvsCount; i++) {
let shownStat: Stat | null = null;
let highestIv = -1;
statsPool.map(s => {
if (ivs[s] > highestIv) {
shownStat = s as Stat;
highestIv = ivs[s];
}
});
if (shownStat !== null && shownStat !== undefined) {
shownStats.push(shownStat);
statsPool.splice(statsPool.indexOf(shownStat), 1);
}
}
} else {
shownStats = stats;
}
return shownStats;
}
getIvDescriptor(value: integer, typeIv: integer, pokemonId: integer): string {
const starterSpecies = this.scene.getPokemonById(pokemonId)!.species.getRootSpeciesId(); // we are using getRootSpeciesId() here because we want to check against the baby form, not the mid form if it exists
const starterIvs: number[] = this.scene.gameData.dexData[starterSpecies].ivs;
const uiTheme = (this.scene as BattleScene).uiTheme; // Assuming uiTheme is accessible
// Function to wrap text in color based on comparison
const coloredText = (text: string, isBetter: boolean, ivValue) => {
let textStyle: TextStyle;
if (isBetter) {
if (ivValue === 31) {
textStyle = TextStyle.PERFECT_IV;
} else {
textStyle = TextStyle.SUMMARY_GREEN;
}
} else {
textStyle = TextStyle.SUMMARY;
}
//const textStyle: TextStyle = isBetter ? TextStyle.SUMMARY_GREEN : TextStyle.SUMMARY;
const color = getTextColor(textStyle, false, uiTheme);
return `[color=${color}][shadow=${getTextColor(textStyle, true, uiTheme)}]${text}[/shadow][/color]`;
};
if (value > 30) {
return coloredText(i18next.t("battleMessageUiHandler:ivBest"), value > starterIvs[typeIv], value);
}
if (value === 30) {
return coloredText(i18next.t("battleMessageUiHandler:ivFantastic"), value > starterIvs[typeIv], value);
}
if (value > 20) {
return coloredText(i18next.t("battleMessageUiHandler:ivVeryGood"), value > starterIvs[typeIv], value);
}
if (value > 10) {
return coloredText(i18next.t("battleMessageUiHandler:ivPrettyGood"), value > starterIvs[typeIv], value);
}
if (value > 0) {
return coloredText(i18next.t("battleMessageUiHandler:ivDecent"), value > starterIvs[typeIv], value);
}
return coloredText(i18next.t("battleMessageUiHandler:ivNoGood"), value > starterIvs[typeIv], value);
}
showNameText(name: string): void {
this.nameBoxContainer.setVisible(true);
this.nameText.setText(name);
this.nameBox.width = this.nameText.displayWidth + 16;
}
hideNameText(): void {
this.nameBoxContainer.setVisible(false);
}
}