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* Grabbed reverted changes from stuff * Added version migrator for rage fist data + deepMergeSpriteData tests * fixed formattign * Fied a few * Fixed constructor (maybe), moved deepCopy and deepMergeSpriteData to own file `common.ts` is hella bloated so seems legit * Moved empty moveset verification mapping thing to upgrade script bc i wanted to * Fixed tests * test added * Fixed summondata being cleared inside summonPhase, removed `summonDataPrimer` like seriously how come no-one checked this * Fixed test I forgot that we outsped and oneshot * Fixed test * huhjjjjjb * Hopefully fixed bug my sanity and homework are paying the price for this lol * added commented out console.log statement uncomment to see new berry data * Fixed migrate script, re-added deprecated attributes out of necessity * Fixed failing test by not trying to mock rng * Fixed test * Fixed tests * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update overrides.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update berry-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update encounter-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update game-data.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update move-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Added utility function `randSeedFloat` basically just `Phaser.math.RND.realInRange(0, 1)` * Applied review comments, cleaned up code a bit * Removed unnecessary null checks for turnData and co. I explicitly made them initialized by default for this very reason * Added tests for Last Resort regarding moveHistory * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update battle-scene.ts Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> * Update the-winstrate-challenge-encounter.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update move.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update move.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update move.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update battle-anims.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts comments * Fixed a few outstanding issues with documentation * Updated switch summon phase comment * Re-added BattleSummonData as TempSummonData * Hppefully fixed -1 sprite scale glitch * Fixed comment * Reveted `pokemon-forms.ts` * Fuxed constructor * fixed -1 bug * Revert "Added utility function `randSeedFloat`" This reverts commit 4c3447c851731c989fc591feea0094b6bbde7fd2. --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
81 lines
2.4 KiB
TypeScript
81 lines
2.4 KiB
TypeScript
import { expect, describe, it, beforeAll } from "vitest";
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import { randomString, padInt } from "#app/utils/common";
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import { deepMergeSpriteData } from "#app/utils/data";
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import Phaser from "phaser";
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describe("utils", () => {
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beforeAll(() => {
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new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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describe("randomString", () => {
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it("should return a string of the specified length", () => {
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const str = randomString(10);
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expect(str.length).toBe(10);
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});
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it("should work with seed", () => {
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const state = Phaser.Math.RND.state();
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const str1 = randomString(10, true);
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Phaser.Math.RND.state(state);
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const str2 = randomString(10, true);
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expect(str1).toBe(str2);
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});
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});
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describe("padInt", () => {
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it("should return a string", () => {
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const result = padInt(1, 10);
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expect(typeof result).toBe("string");
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});
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it("should return a padded result with default padWith", () => {
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const result = padInt(1, 3);
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expect(result).toBe("001");
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});
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it("should return a padded result using a custom padWith", () => {
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const result = padInt(1, 10, "yes");
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expect(result).toBe("yesyesyes1");
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});
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it("should return inputted value when zero length is entered", () => {
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const result = padInt(1, 0);
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expect(result).toBe("1");
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});
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});
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describe("deepMergeSpriteData", () => {
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it("should merge two objects' common properties", () => {
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const dest = { a: 1, b: 2 };
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const source = { a: 3, b: 3, e: 4 };
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deepMergeSpriteData(dest, source);
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expect(dest).toEqual({ a: 3, b: 3 });
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});
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it("does nothing for identical objects", () => {
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const dest = { a: 1, b: 2 };
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const source = { a: 1, b: 2 };
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deepMergeSpriteData(dest, source);
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expect(dest).toEqual({ a: 1, b: 2 });
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});
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it("should preserve missing and mistyped properties", () => {
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const dest = { a: 1, c: 56, d: "test" };
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const source = { a: "apple", b: 3, d: "no hablo español" };
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deepMergeSpriteData(dest, source);
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expect(dest).toEqual({ a: 1, c: 56, d: "no hablo español" });
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});
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it("should copy arrays verbatim even with mismatches", () => {
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const dest = { a: 1, b: [{ d: 1 }, { d: 2 }, { d: 3 }] };
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const source = { a: 3, b: [{ c: [4, 5] }, { p: [7, 8] }], e: 4 };
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deepMergeSpriteData(dest, source);
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expect(dest).toEqual({ a: 3, b: [{ c: [4, 5] }, { p: [7, 8] }] });
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});
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});
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});
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