pokerogue/src/test/abilities/power_spot.test.ts
2024-08-19 03:23:52 +01:00

80 lines
2.9 KiB
TypeScript

import { allMoves } from "#app/data/move.js";
import { Abilities } from "#app/enums/abilities.js";
import GameManager from "#test/utils/gameManager";
import { getMovePosition } from "#test/utils/gameManagerUtils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { SPLASH_ONLY } from "#test/utils/testUtils";
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
describe("Abilities - Power Spot", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const powerSpotMultiplier = 1.3;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("double");
game.override.moveset([Moves.TACKLE, Moves.BREAKING_SWIPE, Moves.SPLASH, Moves.DAZZLING_GLEAM]);
game.override.enemyMoveset(SPLASH_ONLY);
game.override.enemySpecies(Species.SHUCKLE);
game.override.enemyAbility(Abilities.BALL_FETCH);
});
it("raises the power of allies' special moves by 30%", async () => {
const moveToCheck = allMoves[Moves.DAZZLING_GLEAM];
const basePower = moveToCheck.power;
vi.spyOn(moveToCheck, "calculateBattlePower");
await game.startBattle([Species.REGIELEKI, Species.STONJOURNER]);
game.doAttack(getMovePosition(game.scene, 0, Moves.DAZZLING_GLEAM));
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
await game.phaseInterceptor.to(MoveEffectPhase);
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower * powerSpotMultiplier);
});
it("raises the power of allies' physical moves by 30%", async () => {
const moveToCheck = allMoves[Moves.BREAKING_SWIPE];
const basePower = moveToCheck.power;
vi.spyOn(moveToCheck, "calculateBattlePower");
await game.startBattle([Species.REGIELEKI, Species.STONJOURNER]);
game.doAttack(getMovePosition(game.scene, 0, Moves.BREAKING_SWIPE));
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
await game.phaseInterceptor.to(MoveEffectPhase);
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower * powerSpotMultiplier);
});
it("does not raise the power of the ability owner's moves", async () => {
const moveToCheck = allMoves[Moves.BREAKING_SWIPE];
const basePower = moveToCheck.power;
vi.spyOn(moveToCheck, "calculateBattlePower");
await game.startBattle([Species.STONJOURNER, Species.REGIELEKI]);
game.doAttack(getMovePosition(game.scene, 0, Moves.BREAKING_SWIPE));
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
await game.phaseInterceptor.to(TurnEndPhase);
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower);
});
});