mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-03-05 17:38:35 +00:00
96 lines
4.0 KiB
TypeScript
96 lines
4.0 KiB
TypeScript
import GameManager from "#test/utils/gameManager";
|
|
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
|
import { Abilities } from "#enums/abilities";
|
|
import { Moves } from "#enums/moves";
|
|
import { Species } from "#enums/species";
|
|
import Phaser from "phaser";
|
|
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
|
import { MovePhase } from "#app/phases/move-phase.js";
|
|
|
|
|
|
describe("Abilities - Stall", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({
|
|
type: Phaser.HEADLESS,
|
|
});
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
game.override.battleType("single");
|
|
game.override.disableCrits();
|
|
game.override.enemySpecies(Species.REGIELEKI);
|
|
game.override.enemyAbility(Abilities.STALL);
|
|
game.override.enemyMoveset([Moves.QUICK_ATTACK, Moves.QUICK_ATTACK, Moves.QUICK_ATTACK, Moves.QUICK_ATTACK]);
|
|
game.override.moveset([Moves.QUICK_ATTACK, Moves.TACKLE]);
|
|
});
|
|
|
|
/**
|
|
* Bulbapedia References:
|
|
* https://bulbapedia.bulbagarden.net/wiki/Stall_(Ability)
|
|
* https://bulbapedia.bulbagarden.net/wiki/Priority
|
|
**/
|
|
|
|
it("Pokemon with Stall should move last in its priority bracket regardless of speed", async() => {
|
|
await game.startBattle([ Species.SHUCKLE ]);
|
|
|
|
const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
|
|
const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex();
|
|
|
|
game.doAttack(getMovePosition(game.scene, 0, Moves.QUICK_ATTACK));
|
|
|
|
await game.phaseInterceptor.to(MovePhase, false);
|
|
// The player Pokemon (without Stall) goes first despite having lower speed than the opponent.
|
|
expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(leadIndex);
|
|
|
|
await game.phaseInterceptor.run(MovePhase);
|
|
await game.phaseInterceptor.to(MovePhase, false);
|
|
// The opponent Pokemon (with Stall) goes last despite having higher speed than the player Pokemon.
|
|
expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(enemyIndex);
|
|
}, 20000);
|
|
|
|
it("Pokemon with Stall will go first if a move that is in a higher priority bracket than the opponent's move is used", async() => {
|
|
await game.startBattle([ Species.SHUCKLE ]);
|
|
|
|
const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
|
|
const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex();
|
|
|
|
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
|
|
|
await game.phaseInterceptor.to(MovePhase, false);
|
|
// The opponent Pokemon (with Stall) goes first because its move is still within a higher priority bracket than its opponent.
|
|
expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(enemyIndex);
|
|
|
|
await game.phaseInterceptor.run(MovePhase);
|
|
await game.phaseInterceptor.to(MovePhase, false);
|
|
// The player Pokemon goes second because its move is in a lower priority bracket.
|
|
expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(leadIndex);
|
|
}, 20000);
|
|
|
|
it("If both Pokemon have stall and use the same move, speed is used to determine who goes first.", async() => {
|
|
game.override.ability(Abilities.STALL);
|
|
await game.startBattle([ Species.SHUCKLE ]);
|
|
|
|
const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
|
|
const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex();
|
|
|
|
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
|
|
|
await game.phaseInterceptor.to(MovePhase, false);
|
|
// The opponent Pokemon (with Stall) goes first because it has a higher speed.
|
|
expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(enemyIndex);
|
|
|
|
await game.phaseInterceptor.run(MovePhase);
|
|
await game.phaseInterceptor.to(MovePhase, false);
|
|
// The player Pokemon (with Stall) goes second because its speed is lower.
|
|
expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(leadIndex);
|
|
}, 20000);
|
|
});
|