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* Add enum for hit check result Co-authored-by: innerthunder <brandonerickson98@gmail.com> * Refactor parameter list for pokemon#getBaseDamage and pokemon#getAttackDamage * Rewrite move phase Co-authored-by: innerthunder <brandonerickson98@gmail.com> * Update tests to reflect move effect phase changes Co-authored-by: innerthunder <brandonerickson98@gmail.com> * Fix pluck / bug bite Co-authored-by: innerthunder <brandonerickson98@gmail.com> * Fix reviver seed ohko, remove leftover dead code Co-authored-by: innerthunder <brandonerickson98@gmail.com> * Cleanup jsdoc comments * Remove hitsSubstitute check from postDefend abilities * Fix improper i18nkey in moveEffectPhase#applyToTargets * Cleanup comments * Fix type issue with substitute test * Move MYSTERY_ENCOUNTER_WAVES to constants.ts * Update linkcode in damageparams to use proper tsdoc syntax --------- Co-authored-by: innerthunder <brandonerickson98@gmail.com>
120 lines
3.7 KiB
TypeScript
120 lines
3.7 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { Abilities } from "#app/enums/abilities";
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import { Moves } from "#app/enums/moves";
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import { Species } from "#app/enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Abilities - Tera Shell", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.ability(Abilities.TERA_SHELL)
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.moveset([Moves.SPLASH])
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.enemySpecies(Species.SNORLAX)
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.enemyAbility(Abilities.INSOMNIA)
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.enemyMoveset([Moves.MACH_PUNCH])
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.startingLevel(100)
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.enemyLevel(100);
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});
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it("should change the effectiveness of non-resisted attacks when the source is at full HP", async () => {
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await game.classicMode.startBattle([Species.SNORLAX]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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vi.spyOn(playerPokemon, "getMoveEffectiveness");
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(0.5);
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await game.toNextTurn();
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(2);
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});
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it("should not override type immunities", async () => {
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game.override.enemyMoveset([Moves.SHADOW_SNEAK]);
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await game.classicMode.startBattle([Species.SNORLAX]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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vi.spyOn(playerPokemon, "getMoveEffectiveness");
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(0);
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});
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it("should not override type multipliers less than 0.5x", async () => {
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game.override.enemyMoveset([Moves.QUICK_ATTACK]);
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await game.classicMode.startBattle([Species.AGGRON]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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vi.spyOn(playerPokemon, "getMoveEffectiveness");
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(0.25);
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});
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it("should not affect the effectiveness of fixed-damage moves", async () => {
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game.override.enemyMoveset([Moves.DRAGON_RAGE]);
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await game.classicMode.startBattle([Species.CHARIZARD]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const spy = vi.spyOn(playerPokemon, "getMoveEffectiveness");
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(spy).toHaveLastReturnedWith(1);
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expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp() - 40);
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spy.mockRestore();
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});
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it("should change the effectiveness of all strikes of a multi-strike move", async () => {
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game.override.enemyMoveset([Moves.DOUBLE_HIT]);
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await game.classicMode.startBattle([Species.SNORLAX]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const spy = vi.spyOn(playerPokemon, "getMoveEffectiveness");
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game.move.select(Moves.SPLASH);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.move.forceHit();
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for (let i = 0; i < 2; i++) {
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(spy).toHaveLastReturnedWith(0.5);
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}
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expect(spy).toHaveReturnedTimes(2);
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spy.mockRestore();
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});
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});
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