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* Create Getters, Setters, and Types * Work on `pokemon.ts` * Adjust Types, Refactor `White Herb` Modifier * Migrate `TempBattleStat` Usage * Refactor `PokemonBaseStatModifier` Slightly * Remove `BattleStat`, Use "Stat Stages" & New Names * Address Phase `integers` * Finalize `BattleStat` Removal * Address Minor Manual NITs * Apply Own Review Suggestions * Fix Syntax Error * Add Docs * Overhaul X Items * Implement Guard and Power Split with Unit Tests * Add Several Unit Tests and Fixes * Implement Speed Swap with Unit Tests * Fix Keys in Summary Menu * Fix Starf Berry Raising EVA and ACC * Fix Contrary & Simple, Verify with Unit Tests * Implement Power & Guard Swap with Unit Tests * Add Move Effect Message to Speed Swap * Add Move Effect Message to Power & Guard Split * Add Localization Entries * Adjust Last X Item Unit Test * Overhaul X Items Unit Tests * Finish Missing Docs * Revamp Crit-Based Unit Tests & Dire Hit * Address Initial NITs * Apply NIT Batch Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Fix Moody Test * Address Multiple Messages for `ProtectStatAbAttr` * Change `ignoreOverride` to `bypassSummonData` * Adjust Italian Localization Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> * Fix Moody --------- Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
125 lines
3.4 KiB
TypeScript
125 lines
3.4 KiB
TypeScript
import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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import GameManager from "../utils/gameManager";
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import { Species } from "#enums/species";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Stat } from "#enums/stat";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { BerryPhase } from "#app/phases/berry-phase";
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import { CommandPhase } from "#app/phases/command-phase";
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const TIMEOUT = 20 * 1000;
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describe("Moves - Crafty Shield", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("double");
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game.override.moveset([Moves.CRAFTY_SHIELD, Moves.SPLASH, Moves.SWORDS_DANCE]);
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game.override.enemySpecies(Species.SNORLAX);
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game.override.enemyMoveset(Array(4).fill(Moves.GROWL));
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game.override.enemyAbility(Abilities.INSOMNIA);
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game.override.startingLevel(100);
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game.override.enemyLevel(100);
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});
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test(
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"should protect the user and allies from status moves",
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async () => {
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await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerField();
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game.move.select(Moves.CRAFTY_SHIELD);
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to(BerryPhase, false);
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leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
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}, TIMEOUT
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);
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test(
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"should not protect the user and allies from attack moves",
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
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await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerField();
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game.move.select(Moves.CRAFTY_SHIELD);
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(leadPokemon.some(p => p.hp < p.getMaxHp())).toBeTruthy();
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}, TIMEOUT
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);
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test(
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"should protect the user and allies from moves that ignore other protection",
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async () => {
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game.override.enemySpecies(Species.DUSCLOPS);
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game.override.enemyMoveset(Array(4).fill(Moves.CURSE));
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await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerField();
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game.move.select(Moves.CRAFTY_SHIELD);
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to(BerryPhase, false);
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leadPokemon.forEach(p => expect(p.getTag(BattlerTagType.CURSED)).toBeUndefined());
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}, TIMEOUT
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);
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test(
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"should not block allies' self-targeted moves",
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async () => {
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await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerField();
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game.move.select(Moves.CRAFTY_SHIELD);
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(Moves.SWORDS_DANCE, 1);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(leadPokemon[0].getStatStage(Stat.ATK)).toBe(0);
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expect(leadPokemon[1].getStatStage(Stat.ATK)).toBe(2);
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}
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);
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});
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