pokerogue/src/test/moves/hyper_beam.test.ts
2024-07-29 07:38:59 -07:00

73 lines
2.5 KiB
TypeScript

import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import overrides from "#app/overrides";
import { Abilities } from "#app/enums/abilities.js";
import { Species } from "#app/enums/species.js";
import { Moves } from "#app/enums/moves.js";
import { allMoves } from "#app/data/move.js";
import { getMovePosition } from "../utils/gameManagerUtils";
import { BerryPhase, TurnEndPhase } from "#app/phases.js";
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
const TIMEOUT = 20 * 1000; // 20 sec timeout for all tests
describe("Moves - Hyper Beam", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
game.override.enemySpecies(Species.SNORLAX);
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(Array(4).fill(Moves.SPLASH));
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.HYPER_BEAM, Moves.TACKLE]);
vi.spyOn(allMoves[Moves.HYPER_BEAM], "accuracy", "get").mockReturnValue(100);
});
it(
"should force the user to recharge on the next turn (and only that turn)",
async () => {
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon();
const enemyPokemon = game.scene.getEnemyPokemon();
game.doAttack(getMovePosition(game.scene, 0, Moves.HYPER_BEAM));
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeDefined();
const enemyPostAttackHp = enemyPokemon.hp;
/** Game should progress without a new command from the player */
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyPokemon.hp).toBe(enemyPostAttackHp);
expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeUndefined();
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.hp).toBeLessThan(enemyPostAttackHp);
}, TIMEOUT
);
});