pokerogue/src/pokemon.ts

977 lines
31 KiB
TypeScript

import Phaser from 'phaser';
import BattleScene from './battle-scene';
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from './battle-info';
import { default as Move, allMoves, MoveCategory, Moves, StatChangeAttr, HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr } from './move';
import { pokemonLevelMoves } from './pokemon-level-moves';
import { default as PokemonSpecies, getPokemonSpecies } from './pokemon-species';
import * as Utils from './utils';
import { Type, getTypeDamageMultiplier } from './type';
import { getLevelTotalExp } from './exp';
import { Stat } from './pokemon-stat';
import { AttackTypeBoosterModifier, PokemonBaseStatModifier as PokemonBaseStatBoosterModifier, ShinyRateBoosterModifier } from './modifier';
import { PokeballType } from './pokeball';
import { Gender } from './gender';
import { initMoveAnim, loadMoveAnimAssets } from './battle-anims';
import { Status, StatusEffect } from './status-effect';
import { tmSpecies } from './tms';
import { pokemonEvolutions, SpeciesEvolution, SpeciesEvolutionCondition } from './pokemon-evolutions';
import { DamagePhase, MessagePhase } from './battle-phases';
import { BattleStat } from './battle-stat';
import { BattleTag, BattleTagLapseType, BattleTagType, getBattleTag } from './battle-tag';
import { Species } from './species';
export default abstract class Pokemon extends Phaser.GameObjects.Container {
public id: integer;
public name: string;
public species: PokemonSpecies;
public shiny: boolean;
public pokeball: PokeballType;
protected battleInfo: BattleInfo;
public level: integer;
public exp: integer;
public levelExp: integer;
public gender: Gender;
public hp: integer;
public stats: integer[];
public ivs: integer[];
public moveset: PokemonMove[];
public status: Status;
public winCount: integer;
public summonData: PokemonSummonData;
public battleSummonData: PokemonBattleSummonData;
public turnData: PokemonTurnData;
public maskEnabled: boolean;
public maskSprite: Phaser.GameObjects.Sprite;
private shinySparkle: Phaser.GameObjects.Sprite;
constructor(scene: BattleScene, x: number, y: number, species: PokemonSpecies, level: integer, dataSource?: Pokemon) {
super(scene, x, y);
this.name = Utils.toPokemonUpperCase(species.name);
this.species = species;
this.battleInfo = this.isPlayer()
? new PlayerBattleInfo(scene)
: new EnemyBattleInfo(scene);
this.pokeball = dataSource?.pokeball || PokeballType.POKEBALL;
this.level = level;//Utils.randInt(player ? 100 : 30, player ? 41 : 1);
this.exp = dataSource?.exp || getLevelTotalExp(this.level, species.growthRate);
this.levelExp = dataSource?.levelExp || 0;
if (dataSource) {
this.id = dataSource.id;
this.shiny = dataSource.shiny;
this.gender = dataSource.gender;
this.hp = dataSource.hp;
this.stats = dataSource.stats;
this.ivs = dataSource.ivs;
this.moveset = dataSource.moveset;
this.status = dataSource.status;
this.winCount = dataSource.winCount;
} else {
this.generateAndPopulateMoveset();
this.id = Utils.randInt(4294967295);
this.ivs = [
Utils.binToDec(Utils.decToBin(this.id).substring(0, 5)),
Utils.binToDec(Utils.decToBin(this.id).substring(5, 10)),
Utils.binToDec(Utils.decToBin(this.id).substring(10, 15)),
Utils.binToDec(Utils.decToBin(this.id).substring(15, 20)),
Utils.binToDec(Utils.decToBin(this.id).substring(20, 25)),
Utils.binToDec(Utils.decToBin(this.id).substring(25, 30))
];
//} else
//this.id = parseInt(Utils.decToBin(this.ivs[Stat.HP]) + Utils.decToBin(this.ivs[Stat.ATK]) + Utils.decToBin(this.ivs[Stat.DEF]) + Utils.decToBin(this.ivs[Stat.SPATK]) + Utils.decToBin(this.ivs[Stat.SPDEF]) + Utils.decToBin(this.ivs[Stat.SPD]) + this.id.toString(2).slice(30));
if (this.species.malePercent === null)
this.gender = Gender.GENDERLESS;
else {
const genderChance = (this.id % 256) * 0.390625;
if (genderChance < this.species.malePercent)
this.gender = Gender.MALE;
else
this.gender = Gender.FEMALE;
}
const rand1 = Utils.binToDec(Utils.decToBin(this.id).substring(0, 16));
const rand2 = Utils.binToDec(Utils.decToBin(this.id).substring(16, 32));
const E = this.scene.trainerId ^ this.scene.secretId;
const F = rand1 ^ rand2;
let shinyThreshold = new Utils.IntegerHolder(32);
this.scene.applyModifiers(ShinyRateBoosterModifier, shinyThreshold);
console.log(shinyThreshold.value);
this.shiny = (E ^ F) < shinyThreshold.value;
if ((E ^ F) < 32)
console.log('REAL SHINY!!');
if (this.shiny)
console.log((E ^ F), shinyThreshold.value);
/*else
this.shiny = Utils.randInt(16) === 0;*/
this.winCount = 0;
}
//this.setPipeline(this.scene).spritePipeline);
this.calculateStats();
scene.fieldUI.addAt(this.battleInfo, 0);
this.battleInfo.initInfo(this);
const getSprite = () => {
const ret = this.scene.add.sprite(0, 0, `pkmn__${this.isPlayer() ? 'back__' : ''}sub`);
ret.setOrigin(0.5, 1);
return ret;
};
const sprite = getSprite();
const tintSprite = getSprite();
const zoomSprite = getSprite();
tintSprite.setVisible(false);
zoomSprite.setAlpha(0.5);
this.add(sprite);
this.add(tintSprite);
this.add(zoomSprite);
if (this.shiny) {
const shinySparkle = this.scene.add.sprite(0, 0, 'shiny');
shinySparkle.setVisible(false);
shinySparkle.setOrigin(0.5, 1);
const frameNames = this.scene.anims.generateFrameNames('shiny', { suffix: '.png', end: 34 });
this.scene.anims.create({
key: 'sparkle',
frames: frameNames,
frameRate: 32,
showOnStart: true,
hideOnComplete: true,
});
this.add(shinySparkle);
this.shinySparkle = shinySparkle;
}
}
abstract isPlayer(): boolean;
loadAssets(): Promise<void> {
return new Promise(resolve => {
const moveIds = this.moveset.map(m => m.getMove().id);
Promise.allSettled(moveIds.map(m => initMoveAnim(m)))
.then(() => {
loadMoveAnimAssets(this.scene, moveIds);
this.species.loadAssets(this.scene, this.gender === Gender.FEMALE);
if (this.isPlayer())
this.scene.loadAtlas(this.getBattleSpriteKey(), 'pokemon', this.getBattleSpriteAtlasPath());
this.scene.load.once(Phaser.Loader.Events.COMPLETE, () => {
if (this.isPlayer()) {
const originalWarn = console.warn;
// Ignore warnings for missing frames, because there will be a lot
console.warn = () => {};
const battleFrameNames = this.scene.anims.generateFrameNames(this.getBattleSpriteKey(), { zeroPad: 4, suffix: ".png", start: 1, end: 256 });
console.warn = originalWarn;
if (this.isPlayer()) {
this.scene.anims.create({
key: this.getBattleSpriteKey(),
frames: battleFrameNames,
frameRate: 12,
repeat: -1
});
}
}
this.playAnim();
resolve();
});
if (!this.scene.load.isLoading())
this.scene.load.start();
});
});
}
getSpriteAtlasPath(): string {
return this.getSpriteId().replace(/\_{2}/g, '/');
}
getBattleSpriteAtlasPath(): string {
return this.getBattleSpriteId().replace(/\_{2}/g, '/');
}
getSpriteId(): string {
return this.species.getSpriteId(this.gender === Gender.FEMALE, this.shiny);
}
getBattleSpriteId(): string {
return `${this.isPlayer() ? 'back__' : ''}${this.getSpriteId()}`;
}
getSpriteKey(): string {
return this.species.getSpriteKey(this.gender === Gender.FEMALE, this.shiny);
}
getBattleSpriteKey(): string {
return `pkmn__${this.getBattleSpriteId()}`;
}
getIconId(): string {
// TODO: Add form special cases
return this.species.getIconId();
}
getIconKey(): string {
return `pkmn_icon__${this.getIconId()}`;
}
getSprite(): Phaser.GameObjects.Sprite {
return this.getAt(0) as Phaser.GameObjects.Sprite;
}
getTintSprite(): Phaser.GameObjects.Sprite {
return !this.maskEnabled
? this.getAt(1) as Phaser.GameObjects.Sprite
: this.maskSprite;
}
getZoomSprite(): Phaser.GameObjects.Sprite {
return this.getAt(!this.maskEnabled ? 2 : 1) as Phaser.GameObjects.Sprite;
}
playAnim(): void{
this.getSprite().play(this.getBattleSpriteKey());
this.getTintSprite().play(this.getBattleSpriteKey());
this.getZoomSprite().play(this.getBattleSpriteKey());
}
getBattleStat(stat: Stat) {
if (stat === Stat.HP)
return this.stats[Stat.HP];
const statLevel = this.summonData.battleStats[(stat + 1) as BattleStat];
let ret = this.stats[stat] * (Math.max(2, 2 + statLevel) / Math.max(2, 2 - statLevel));
if (this.status && this.status.effect === StatusEffect.PARALYSIS)
ret >>= 2;
return ret;
}
calculateStats(): void {
if (!this.stats)
this.stats = [ 0, 0, 0, 0, 0, 0 ];
const baseStats = this.species.baseStats.slice(0);
console.log(this.id);
this.scene.applyModifiers(PokemonBaseStatBoosterModifier, this, baseStats);
const stats = Utils.getEnumValues(Stat);
for (let s of stats) {
const isHp = s === Stat.HP;
let baseStat = baseStats[s];
let value = Math.floor(((2 * baseStat + this.ivs[s] + (0 / 4)) * this.level) * 0.01);
if (isHp) {
value = Math.min(value + this.level + 10, 99999);
if (this.hp > value || this.hp === undefined)
this.hp = value;
else {
const lastMaxHp = this.getMaxHp();
if (lastMaxHp && value > lastMaxHp)
this.hp += value - lastMaxHp;
}
} else
value = Math.min(value + 5, 99999);
this.stats[s] = value;
}
}
getMaxHp(): integer {
return this.stats[Stat.HP];
}
getInverseHp(): integer {
return this.getMaxHp() - this.hp;
}
getHpRatio(): number {
return Math.floor((this.hp / this.getMaxHp()) * 100) / 100;
}
getEvolution(): SpeciesEvolution {
if (!pokemonEvolutions.hasOwnProperty(this.species.speciesId))
return null;
const evolutions = pokemonEvolutions[this.species.speciesId];
for (let e of evolutions) {
if (this.level >= e.level) {
// TODO: Remove string conditions
if (e.condition === null || typeof e.condition === 'string' || (e.condition as SpeciesEvolutionCondition).predicate(this))
return e;
}
}
return null;
}
getLevelMoves(startingLevel?: integer): Moves[] {
const ret: Moves[] = [];
const levelMoves = pokemonLevelMoves[this.species.speciesId];
if (levelMoves) {
if (!startingLevel)
startingLevel = this.level;
for (let lm of levelMoves) {
const level = lm[0];
if (level < startingLevel)
continue;
else if (level > this.level)
break;
ret.push(lm[1]);
}
}
return ret;
}
generateAndPopulateMoveset(): void {
this.moveset = [];
const movePool = [];
const allLevelMoves = pokemonLevelMoves[this.species.speciesId];
if (!allLevelMoves) {
console.log(this.species.speciesId, 'ERROR')
return;
}
for (let m = 0; m < allLevelMoves.length; m++) {
const levelMove = allLevelMoves[m];
if (this.level < levelMove[0])
break;
if (movePool.indexOf(levelMove[1]) === -1)
movePool.push(levelMove[1]);
}
const attackMovePool = movePool.filter(m => {
const move = allMoves[m - 1];
return move.category !== MoveCategory.STATUS;
});
if (attackMovePool.length) {
const moveIndex = Utils.randInt(attackMovePool.length);
this.moveset.push(new PokemonMove(attackMovePool[moveIndex], 0, 0));
console.log(allMoves[attackMovePool[moveIndex] - 1]);
movePool.splice(movePool.findIndex(m => m === attackMovePool[moveIndex]), 1);
}
while (movePool.length && this.moveset.length < 4) {
const moveIndex = Utils.randInt(movePool.length);
this.moveset.push(new PokemonMove(movePool[moveIndex], 0, 0));
console.log(allMoves[movePool[moveIndex] - 1]);
movePool.splice(moveIndex, 1);
}
}
trySelectMove(moveIndex: integer): boolean {
const move = this.moveset.length > moveIndex
? this.moveset[moveIndex]
: null;
return move?.isUsable();
}
showInfo() {
if (!this.battleInfo.visible) {
this.battleInfo.setX(this.battleInfo.x + (this.isPlayer() ? 150 : -150));
this.battleInfo.setVisible(true);
this.scene.tweens.add({
targets: this.battleInfo,
x: this.isPlayer() ? '-=150' : '+=150',
duration: 1000,
ease: 'Sine.easeOut'
});
}
}
hideInfo() {
if (this.battleInfo.visible) {
this.scene.tweens.add({
targets: this.battleInfo,
x: this.isPlayer() ? '+=150' : '-=150',
duration: 500,
ease: 'Sine.easeIn',
onComplete: () => {
this.battleInfo.setVisible(false);
this.battleInfo.setX(this.battleInfo.x - (this.isPlayer() ? 150 : -150));
}
});
}
}
updateInfo(instant?: boolean): Promise<void> {
return this.battleInfo.updateInfo(this, instant);
}
addExp(exp: integer) {
this.exp += exp;
while (this.exp >= getLevelTotalExp(this.level + 1, this.species.growthRate))
this.level++;
this.levelExp = this.exp - getLevelTotalExp(this.level, this.species.growthRate);
}
apply(source: Pokemon, battlerMove: PokemonMove): MoveResult {
let result: MoveResult;
let success = false;
const move = battlerMove.getMove();
const moveCategory = move.category;
let damage = 0;
switch (moveCategory) {
case MoveCategory.PHYSICAL:
case MoveCategory.SPECIAL:
const isPhysical = moveCategory === MoveCategory.PHYSICAL;
const power = new Utils.NumberHolder(move.power);
const typeMultiplier = getTypeDamageMultiplier(move.type, this.species.type1) * (this.species.type2 > -1 ? getTypeDamageMultiplier(move.type, this.species.type2) : 1);
this.scene.applyModifiers(AttackTypeBoosterModifier, source, power);
const critChance = new Utils.IntegerHolder(16);
applyMoveAttrs(HighCritAttr, this.scene, source, this, move, critChance);
const isCritical = Utils.randInt(critChance.value) === 0;
const sourceAtk = source.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK);
const targetDef = this.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF);
const stabMultiplier = source.species.type1 === move.type || (source.species.type2 > -1 && source.species.type2 === move.type) ? 1.5 : 1;
const criticalMultiplier = isCritical ? 2 : 1;
damage = Math.ceil(((((2 * source.level / 5 + 2) * power.value * sourceAtk / targetDef) / 50) + 2) * stabMultiplier * typeMultiplier * ((Utils.randInt(15) + 85) / 100)) * criticalMultiplier;
if (isPhysical && source.status && source.status.effect === StatusEffect.BURN)
damage = Math.floor(damage / 2);
move.getAttrs(HitsTagAttr).map(hta => hta as HitsTagAttr).filter(hta => hta.doubleDamage).forEach(hta => {
if (this.getTag(hta.tagType))
damage *= 2;
});
const fixedDamage = new Utils.IntegerHolder(0);
applyMoveAttrs(FixedDamageAttr, this.scene, source, this, move, fixedDamage);
if (damage && fixedDamage.value) {
damage = fixedDamage.value;
result = MoveResult.EFFECTIVE;
}
console.log('damage', damage, move.name, move.power, sourceAtk, targetDef);
if (!result) {
if (typeMultiplier >= 2)
result = MoveResult.SUPER_EFFECTIVE;
else if (typeMultiplier >= 1)
result = MoveResult.EFFECTIVE;
else if (typeMultiplier > 0)
result = MoveResult.NOT_VERY_EFFECTIVE;
else
result = MoveResult.NO_EFFECT;
}
if (damage) {
this.hp = Math.max(this.hp - damage, 0);
source.turnData.damageDealt += damage;
this.scene.unshiftPhase(new DamagePhase(this.scene, this.isPlayer(), result as DamageResult))
if (isCritical)
this.scene.unshiftPhase(new MessagePhase(this.scene, 'A critical hit!'));
}
switch (result) {
case MoveResult.EFFECTIVE:
success = true;
break;
case MoveResult.SUPER_EFFECTIVE:
this.scene.unshiftPhase(new MessagePhase(this.scene, 'It\'s super effective!'));
success = true;
break;
case MoveResult.NOT_VERY_EFFECTIVE:
this.scene.unshiftPhase(new MessagePhase(this.scene, 'It\'s not very effective!'))
success = true;
break;
case MoveResult.NO_EFFECT:
this.scene.unshiftPhase(new MessagePhase(this.scene, `It doesn\'t affect ${this.name}!`))
success = true;
break;
}
break;
case MoveCategory.STATUS:
result = MoveResult.STATUS;
success = true;
break;
}
return result;
}
addTag(tagType: BattleTagType, turnCount?: integer): boolean {
const existingTag = this.getTag(tagType);
if (existingTag) {
existingTag.onOverlap(this);
return false;
}
const newTag = getBattleTag(tagType, turnCount || 0);
this.summonData.tags.push(newTag);
newTag.onAdd(this);
}
getTag(tagType: BattleTagType | { new(...args: any[]): BattleTag }): BattleTag {
return typeof(tagType) === 'number'
? this.summonData.tags.find(t => t.tagType === tagType)
: this.summonData.tags.find(t => t instanceof tagType);
}
findTag(tagFilter: ((tag: BattleTag) => boolean)) {
return this.summonData.tags.find(t => tagFilter(t));
}
getTags(tagType: BattleTagType | { new(...args: any[]): BattleTag }): BattleTag[] {
return typeof(tagType) === 'number'
? this.summonData.tags.filter(t => t.tagType === tagType)
: this.summonData.tags.filter(t => t instanceof tagType);
}
findTags(tagFilter: ((tag: BattleTag) => boolean)) {
return this.summonData.tags.filter(t => tagFilter(t));
}
lapseTag(tagType: BattleTagType): void {
const tags = this.summonData.tags;
const tag = tags.find(t => t.tagType === tagType);
if (tag && !(tag.lapse(this))) {
tag.onRemove(this);
tags.splice(tags.indexOf(tag), 1);
}
}
lapseTags(lapseType: BattleTagLapseType): void {
const tags = this.summonData.tags;
tags.filter(t => lapseType === BattleTagLapseType.FAINT || ((t.lapseType === lapseType) && !(t.lapse(this))) || (lapseType === BattleTagLapseType.TURN_END && t.turnCount < 1)).forEach(t => {
t.onRemove(this);
tags.splice(tags.indexOf(t), 1);
});
}
getLastXMoves(turnCount?: integer): TurnMove[] {
const moveHistory = this.summonData.moveHistory;
return moveHistory.slice(Math.max(moveHistory.length - (turnCount || 1), 0), moveHistory.length).reverse();
}
cry(soundConfig?: Phaser.Types.Sound.SoundConfig): integer {
return this.species.cry(this.scene, soundConfig);
}
faintCry(callback: Function) {
const key = this.species.speciesId.toString();
let i = 0;
let rate = 0.85;
this.scene.sound.play(key, {
rate: rate
});
const sprite = this.getSprite();
const tintSprite = this.getTintSprite();
const zoomSprite = this.getZoomSprite();
const delay = Math.max(this.scene.sound.get(key).totalDuration * 50, 25);
let frameProgress = 0;
let frameThreshold: number;
sprite.anims.pause();
tintSprite.anims.pause();
zoomSprite.anims.pause();
let faintCryTimer = this.scene.time.addEvent({
delay: delay,
repeat: -1,
callback: () => {
++i;
frameThreshold = sprite.anims.msPerFrame / rate;
frameProgress += delay;
while (frameProgress > frameThreshold) {
if (sprite.anims.duration) {
sprite.anims.nextFrame();
tintSprite.anims.nextFrame();
zoomSprite.anims.nextFrame();
}
frameProgress -= frameThreshold;
}
const crySound = this.scene.sound.get(key);
if (crySound) {
rate *= 0.99;
crySound.play({
rate: rate,
seek: (i * delay * 0.001) * rate
});
}
else {
faintCryTimer.destroy();
faintCryTimer = null;
if (callback)
callback();
}
}
});
// Failsafe
this.scene.time.delayedCall(3000, () => {
if (!faintCryTimer || !this.scene)
return;
const crySound = this.scene.sound.get(key);
if (crySound?.isPlaying)
crySound.stop();
faintCryTimer.destroy();
if (callback)
callback();
});
}
trySetStatus(effect: StatusEffect): boolean {
if (this.status)
return false;
switch (effect) {
case StatusEffect.POISON:
case StatusEffect.TOXIC:
if (this.species.isOfType(Type.POISON) || this.species.isOfType(Type.STEEL))
return false;
break;
case StatusEffect.FREEZE:
if (this.species.isOfType(Type.ICE))
return false;
break;
case StatusEffect.BURN:
if (this.species.isOfType(Type.FIRE))
return false;
break;
}
this.status = new Status(effect);
return true;
}
resetStatus(): void {
this.status = undefined;
}
resetSummonData(): void {
this.summonData = new PokemonSummonData();
this.resetBattleSummonData();
}
resetBattleSummonData(): void {
this.battleSummonData = new PokemonBattleSummonData();
}
resetTurnData(): void {
this.turnData = new PokemonTurnData();
}
getExpValue(victor: Pokemon): integer {
return ((this.species.baseExp * this.level) / 5) * ((Math.round(Math.sqrt(2 * this.level + 10))
* Math.pow(2 * this.level + 10, 2)) / (Math.round(Math.sqrt(this.level + victor.level + 10)) * Math.pow(this.level + victor.level + 10, 2))) + 1;
}
tint(color: number, alpha?: number, duration?: integer, ease?: string) {
const tintSprite = this.getTintSprite();
tintSprite.setTintFill(color);
tintSprite.setVisible(true);
if (duration) {
tintSprite.setAlpha(0);
this.scene.tweens.add({
targets: tintSprite,
alpha: alpha || 1,
duration: duration,
ease: ease || 'Linear'
});
} else
tintSprite.setAlpha(alpha);
}
untint(duration: integer, ease?: string) {
const tintSprite = this.getTintSprite();
if (duration) {
this.scene.tweens.add({
targets: tintSprite,
alpha: 0,
duration: duration,
ease: ease || 'Linear',
onComplete: () => {
tintSprite.setVisible(false);
tintSprite.setAlpha(1);
}
});
} else {
tintSprite.setVisible(false);
tintSprite.setAlpha(1);
}
}
enableMask() {
if (!this.maskEnabled) {
this.maskSprite = this.getTintSprite();
this.maskSprite.setVisible(true);
this.maskSprite.setPosition(this.x * 6, this.y * 6);
this.maskSprite.setScale(6);
this.maskEnabled = true;
}
}
disableMask() {
if (this.maskEnabled) {
this.maskSprite.setVisible(false);
this.maskSprite.setPosition(0, 0);
this.maskSprite.setScale(1);
this.maskSprite = null;
this.maskEnabled = false;
}
}
sparkle(): void {
if (this.shinySparkle) {
this.shinySparkle.play('sparkle');
this.scene.sound.play('sparkle');
}
}
destroy(): void {
this.battleInfo.destroy();
super.destroy();
}
}
export default interface Pokemon {
scene: BattleScene
}
export class PlayerPokemon extends Pokemon {
public compatibleTms: Moves[];
constructor(scene: BattleScene, species: PokemonSpecies, level: integer, dataSource?: Pokemon) {
super(scene, 106, 148, species, level, dataSource);
this.species.generateIconAnim(scene);
this.generateCompatibleTms();
}
isPlayer(): boolean {
return true;
}
generateCompatibleTms(): void {
this.compatibleTms = [];
const tms = Object.keys(tmSpecies);
for (let tm of tms) {
const moveId = parseInt(tm) as Moves;
for (let p of tmSpecies[tm]) {
if (Array.isArray(p)) {
if (p[0] === this.species.speciesId) {
this.compatibleTms.push(moveId);
break;
}
} else if (p === this.species.speciesId) {
this.compatibleTms.push(moveId);
break;
}
}
}
}
evolve(evolution: SpeciesEvolution): Promise<void> {
return new Promise(resolve => {
this.handleSpecialEvolutions(evolution);
this.species = getPokemonSpecies(evolution.speciesId);
this.name = this.species.name.toUpperCase();
this.species.generateIconAnim(this.scene);
this.compatibleTms.splice(0, this.compatibleTms.length);
this.generateCompatibleTms();
this.loadAssets().then(() => {
this.calculateStats();
this.updateInfo().then(() => resolve());
});
});
}
private handleSpecialEvolutions(evolution: SpeciesEvolution) {
if (this.species.speciesId === Species.NINCADA && evolution.speciesId === Species.NINJASK) {
const newEvolution = pokemonEvolutions[this.species.speciesId][1];
if (newEvolution.condition.predicate(this)) {
const newPokemon = new PlayerPokemon(this.scene, this.species, this.level);
this.scene.getParty().push(newPokemon);
newPokemon.evolve(newEvolution);
}
}
}
}
export class EnemyPokemon extends Pokemon {
public aiType: AiType;
constructor(scene: BattleScene, species: PokemonSpecies, level: integer) {
super(scene, -66, 84, species, level);
this.aiType = AiType.SMART_RANDOM;
}
getNextMove(): PokemonMove {
const queuedMove = this.summonData.moveQueue.length
? this.moveset.find(m => m.moveId === this.summonData.moveQueue[0].move)
: null;
if (queuedMove && (this.summonData.moveQueue[0].ignorePP || queuedMove.isUsable()))
return queuedMove;
const movePool = this.moveset.filter(m => m.isUsable());
if (movePool.length) {
if (movePool.length === 1)
return movePool[0];
switch (this.aiType) {
case AiType.RANDOM:
return movePool[Utils.randInt(movePool.length)];
case AiType.SMART_RANDOM:
case AiType.SMART:
const target = this.scene.getPlayerPokemon();
const moveScores = movePool.map(() => 0);
for (let m in movePool) {
const pokemonMove = movePool[m];
const move = pokemonMove.getMove();
let moveScore = moveScores[m];
if (move.category === MoveCategory.STATUS)
moveScore++;
else {
const effectiveness = getTypeDamageMultiplier(move.type, target.species.type1) * (target.species.type2 > -1 ? getTypeDamageMultiplier(move.type, target.species.type2) : 1);
moveScore = Math.pow(effectiveness - 1, 2) * effectiveness < 1 ? -2 : 2;
if (moveScore) {
if (move.category === MoveCategory.PHYSICAL) {
if (this.getBattleStat(Stat.ATK) > this.getBattleStat(Stat.SPATK)) {
const statRatio = this.getBattleStat(Stat.SPATK) / this.getBattleStat(Stat.ATK);
if (statRatio <= 0.75)
moveScore *= 2;
else if (statRatio <= 0.875)
moveScore *= 1.5;
}
} else {
if (this.getBattleStat(Stat.SPATK) > this.getBattleStat(Stat.ATK)) {
const statRatio = this.getBattleStat(Stat.ATK) / this.getBattleStat(Stat.SPATK);
if (statRatio <= 0.75)
moveScore *= 2;
else if (statRatio <= 0.875)
moveScore *= 1.5;
}
}
moveScore += Math.floor(move.power / 5);
}
}
const statChangeAttrs = move.getAttrs(StatChangeAttr) as StatChangeAttr[];
for (let sc of statChangeAttrs) {
moveScore += ((sc.levels >= 1) === sc.selfTarget ? -2 : 2) + sc.levels * (sc.selfTarget ? 4 : -4);
// TODO: Add awareness of current levels
}
// could make smarter by checking opponent def/spdef
moveScores[m] = moveScore;
}
console.log(moveScores);
const sortedMovePool = movePool.slice(0);
sortedMovePool.sort((a, b) => {
const scoreA = moveScores[movePool.indexOf(a)];
const scoreB = moveScores[movePool.indexOf(b)];
return scoreA < scoreB ? 1 : scoreA > scoreB ? -1 : 0;
});
let r = 0;
if (this.aiType === AiType.SMART_RANDOM) {
while (r < sortedMovePool.length - 1 && Utils.randInt(8) >= 5)
r++;
}
console.log(movePool.map(m => m.getName()), moveScores, r, sortedMovePool.map(m => m.getName()));
return sortedMovePool[r];
}
}
return new PokemonMove(Moves.STRUGGLE, 0, 0);
}
isPlayer() {
return false;
}
addToParty() {
const party = this.scene.getParty();
let ret: PlayerPokemon = null;
if (party.length < 6) {
const newPokemon = new PlayerPokemon(this.scene, this.species, this.level, this);
party.push(newPokemon);
ret = newPokemon;
}
return ret;
}
}
export interface TurnMove {
move: Moves;
result: MoveResult;
}
export interface QueuedMove {
move: Moves;
ignorePP?: boolean;
}
export class PokemonSummonData {
public battleStats: integer[] = [ 0, 0, 0, 0, 0, 0, 0 ];
public moveHistory: TurnMove[] = [];
public moveQueue: QueuedMove[] = [];
public tags: BattleTag[] = [];
}
export class PokemonBattleSummonData {
public turnCount: integer = 1;
}
export class PokemonTurnData {
public flinched: boolean;
public hitCount: integer;
public hitsLeft: integer;
public hitsTotal: integer;
public damageDealt: integer = 0;
}
export enum AiType {
RANDOM,
SMART_RANDOM,
SMART
};
export enum MoveResult {
EFFECTIVE = 1,
SUPER_EFFECTIVE,
NOT_VERY_EFFECTIVE,
NO_EFFECT,
STATUS,
FAILED,
MISSED,
OTHER
};
export type DamageResult = MoveResult.EFFECTIVE | MoveResult.SUPER_EFFECTIVE | MoveResult.NOT_VERY_EFFECTIVE;
export class PokemonMove {
public moveId: Moves;
public ppUsed: integer;
public ppUp: integer;
public disableTurns: integer;
constructor(moveId: Moves, ppUsed?: integer, ppUp?: integer) {
this.moveId = moveId;
this.ppUsed = ppUsed || 0;
this.ppUp = ppUp || 0;
this.disableTurns = 0;
}
isUsable(): boolean {
if (this.disableTurns > 0)
return false;
return this.ppUsed < this.getMove().pp + this.ppUp;
}
getMove(): Move {
return allMoves[this.moveId - 1];
}
getName(): string {
return this.getMove().name;
}
}